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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Game Theory based Joint Task Offloading and Resources All...
Jianen Yan, Ning Li, Zhaoxin Zhang, Alex X. Liu, Jose Fernan Mar · 2019-12-16 · via cs.DS updates on arXiv.org

Mobile edge computing (MEC) has emerged for reducing energy consumption and latency by allowing mobile users to offload computationally intensive tasks to the MEC server. Due to the spectrum reuse in small cell network, the inter-cell interference has a great effect on MEC performances. In this paper, for reducing the energy consumption and latency of MEC, we propose a game theory based approach to join task offloading decision and resources allocation together in the MEC system. In this algorithm, the offloading decision, the CPU capacity adjustment, the transmission power control, and the network interference management of mobile users are regarded as a game. In this game, based on the best response strategy, each mobile user makes their own utility maximum rather than the utility of the whole system. We prove that this game is an exact potential game and the Nash equilibrium (NE) of this game exists. For reaching the NE, the best response approach is applied. We calculate the best response of these three variables. Moreover, we investigate the properties of this algorithm, including the convergence, the computational complexity, and the Price of anarchy (PoA). The theoretical analysis shows that the inter-cell interference affects on the performances of MEC greatly. The NE of this game is Pareto efficiency. Finally, we evaluate the performances of this algorithm by simulation. The simulation results illustrate that this algorithm is effective in improving the performances of the multi-user MEC system.