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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Lower Bounds on Rate of Convergence of Matrix Products in...
Dezhou Shen · 2020-06-24 · via cs.DS updates on arXiv.org

With the rapid development of social network applications, social network has become an important medium for people to interact. For the minimum distance computation of all pairs in networks, Alon N[4] proposed an algorithm with matrix multiplication, combining with distance product association law and block matrix multiplication, all pairs shortest path length algorithm on networks has time bound O((2n^3)/B logn). In practical applications, considering the scale-free characteristics of social networks and the precision limitations of floating-point operations on computer hardware, I found that the shortest path algorithm has an improved time bound O((14n^3)/B). Based on the above theory, I propose an all pairs shortest path algorithm that combines sparseness judgment and convergence judgment, leveraging the distance product algorithm with matrix multiplication, distance product association law, block matrix multiplication, scale-free characteristics of social networks, and limitation of floating-point operations on hardware. Testing on a social network dataset with 8508 actors, compared to Alon N algorithm, proposed algorithm has a performance improvement of 39% to 36.2 times on CPU and GPU.