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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Brief Announcement: Parallel Construction of Bumped Ribbo...
Matthias Becht, Hans-Peter Lehmann, Peter Sanders · 2024-11-19 · via cs.DS updates on arXiv.org

A retrieval data structure stores a static function f : S -> {0,1}^r . For all x in S, it returns the r-bit value f(x), while for other inputs it may return an arbitrary result. The structure cannot answer membership queries, so it does not have to encode S. The information theoretic space lower bound for arbitrary inputs is r|S| bits. Retrieval data structures have widespread applications. They can be used as an approximate membership filter for S by storing fingerprints of the keys in S, where they are faster and more space efficient than Bloom filters. They can also be used as a basic building block of succinct data structures like perfect hash functions. Bumped Ribbon Retrieval (BuRR) [Dillinger et al., SEA'22] is a recently developed retrieval data structure that is fast to construct with a space overhead of less than 1%. The idea is to solve a nearly diagonal system of linear equations to determine a matrix that, multiplied with the hash of each key, gives the desired output values. During solving, BuRR might bump lines of the equation system to another layer of the same data structure. While the paper describes a simple parallel construction based on bumping the keys on thread boundaries, it does not give an implementation. In this brief announcement, we now fill this gap. Our parallel implementation is transparent to the queries. It achieves a speedup of 14 on 32 cores for 8-bit filters. The additional space overhead is 105 bytes per thread, or 105 slots. This matches 0.0007% of the total space consumption when constructing with 1 billion input keys. A large portion of the construction time is spent on parallel sorting.