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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
An Efficient Scheme for the Generation of Ordered Trees i...
Victor Parque, Tomoyuki Miyashita · 2020-11-07 · via cs.DS updates on arXiv.org

Trees are useful entities allowing to model data structures and hierarchical relationships in networked decision systems ubiquitously. An ordered tree is a rooted tree where the order of the subtrees (children) of a node is significant. In combinatorial optimization, generating ordered trees is relevant to evaluate candidate combinatorial objects. In this paper, we present an algebraic scheme to generate ordered trees with $n$ vertices with utmost efficiency; whereby our approach uses $\mathcal{O}(n)$ space and $\mathcal{O}(1)$ time in average per tree. Our computational studies have shown the feasibility and efficiency to generate ordered trees in constant time in average, in about one tenth of a millisecond per ordered tree. Due to the 1-1 bijective nature to other combinatorial classes, our approach is favorable to study the generation of binary trees with $n$ external nodes, trees with $n$ nodes, legal sequences of $n$ pairs of parentheses, triangulated $n$-gons, gambler's sequences and lattice paths. We believe our scheme may find its use in devising algorithms for planning and combinatorial optimization involving Catalan numbers.