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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On the Parameterized Complexity of Computing Balanced Par...
René van Bevern, Andreas Emil Feldmann, Manuel Sorge, Ondřej Suc · 2013-12-26 · via cs.DS updates on arXiv.org

A balanced partition is a clustering of a graph into a given number of equal-sized parts. For instance, the Bisection problem asks to remove at most k edges in order to partition the vertices into two equal-sized parts. We prove that Bisection is FPT for the distance to constant cliquewidth if we are given the deletion set. This implies FPT algorithms for some well-studied parameters such as cluster vertex deletion number and feedback vertex set. However, we show that Bisection does not admit polynomial-size kernels for these parameters. For the Vertex Bisection problem, vertices need to be removed in order to obtain two equal-sized parts. We show that this problem is FPT for the number of removed vertices k if the solution cuts the graph into a constant number c of connected components. The latter condition is unavoidable, since we also prove that Vertex Bisection is W[1]-hard w.r.t. (k,c). Our algorithms for finding bisections can easily be adapted to finding partitions into d equal-sized parts, which entails additional running time factors of n^{O(d)}. We show that a substantial speed-up is unlikely since the corresponding task is W[1]-hard w.r.t. d, even on forests of maximum degree two. We can, however, show that it is FPT for the vertex cover number.