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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Streaming Edge Coloring with Asymptotically Optimal Colors
Soheil Behnezhad, Mohammad Saneian · 2023-05-03 · via cs.DS updates on arXiv.org

Given a graph $G$, an edge-coloring is an assignment of colors to edges of $G$ such that any two edges sharing an endpoint receive different colors. By Vizing's celebrated theorem, any graph of maximum degree $Δ$ needs at least $Δ$ and at most $(Δ+ 1)$ colors to be properly edge colored. In this paper, we study edge colorings in the streaming setting. The edges arrive one by one in an arbitrary order. The algorithm takes a single pass over the input and must output a solution using a much smaller space than the input size. Since the output of edge coloring is as large as its input, the assigned colors should also be reported in a streaming fashion. The streaming edge coloring problem has been studied in a series of works over the past few years. The main challenge is that the algorithm cannot "remember" all the color assignments that it returns. To ensure the validity of the solution, existing algorithms use many more colors than Vizing's bound. Namely, in $n$-vertex graphs, the state-of-the-art algorithm with $\widetilde{O}(n s)$ space requires $O(Δ^2/s + Δ)$ colors. Note, in particular, that for an asymptotically optimal $O(Δ)$ coloring, this algorithm requires $Ω(nΔ)$ space which is as large as the input. Whether such a coloring can be achieved with sublinear space has been left open. In this paper, we answer this question in the affirmative. We present a randomized algorithm that returns an asymptotically optimal $O(Δ)$ edge coloring using $\widetilde{O}(n \sqrtΔ)$ space. More generally, our algorithm returns a proper $O(Δ^{1.5}/s + Δ)$ edge coloring with $\widetilde{O}(n s)$ space, improving prior algorithms for the whole range of $s$.