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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
The Two-Sided Game of Googol and Sample-Based Prophet Ine...
José Correa, Andrés Cristi, Boris Epstein, José A. Soto · 2019-07-13 · via cs.DS updates on arXiv.org

The secretary problem or the game of Googol are classic models for online selection problems that have received significant attention in the last five decades. We consider a variant of the problem and explore its connections to data-driven online selection. Specifically, we are given $n$ cards with arbitrary non-negative numbers written on both sides. The cards are randomly placed on $n$ consecutive positions on a table, and for each card, the visible side is also selected at random. The player sees the visible side of all cards and wants to select the card with the maximum hidden value. To this end, the player flips the first card, sees its hidden value and decides whether to pick it or drop it and continue with the next card. We study algorithms for two natural objectives. In the first one, as in the secretary problem, the player wants to maximize the probability of selecting the maximum hidden value. We show that this can be done with probability at least $0.45292$. In the second one, similar to the prophet inequality, the player maximizes the expectation of the selected hidden value. We show a guarantee of at least $0.63518$ with respect to the expected maximum hidden value. Our algorithms result from combining three basic strategies. One is to stop whenever we see a value larger than the initial $n$ visible numbers. The second one is to stop the first time the last flipped card's value is the largest of the currently $n$ visible numbers in the table. And the third one is similar to the latter but it additionally requires that the last flipped value is larger than the value on the other side of its card. We apply our results to the prophet secretary problem with unknown distributions, but with access to a single sample from each distribution. Our guarantee improves upon $1-1/e$ for this problem, which is the currently best known guarantee and only works for the i.i.d. case.