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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Finding a Mediocre Player
Adrian Dumitrescu · 2019-01-26 · via cs.DS updates on arXiv.org

Consider a totally ordered set $S$ of $n$ elements; as an example, a set of tennis players and their rankings. Further assume that their ranking is a total order and thus satisfies transitivity and anti-symmetry. Following Frances Yao (1974), an element (player) is said to be $(i,j)$-\emph{mediocre} if it is neither among the top $i$ nor among the bottom $j$ elements of $S$. Finding a mediocre element is closely related to finding the median element. More than $40$ years ago, Yao suggested a very simple and elegant algorithm for finding an $(i,j)$-mediocre element: Pick $i+j+1$ elements arbitrarily and select the $(i+1)$-th largest among them. She also asked: "Is this the best algorithm?" No one seems to have found a better algorithm ever since. We first provide a deterministic algorithm that beats the worst-case comparison bound in Yao's algorithm for a large range of values of $i$ (and corresponding suitable $j=j(i)$) even if the current best selection algorithm is used. We then repeat the exercise for randomized algorithms; the average number of comparisons of our algorithm beats the average comparison bound in Yao's algorithm for another large range of values of $i$ (and corresponding suitable $j=j(i)$) even if the best selection algorithm is used; the improvement is most notable in the symmetric case $i=j$. Moreover, the tight bound obtained in the analysis of Yao's algorithm allows us to give a definite answer for this class of algorithms. In summary, we answer Yao's question as follows: (i)~"Presently not" for deterministic algorithms and (ii)~"Definitely not" for randomized algorithms. (In fairness, it should be said however that Yao posed the question in the context of deterministic algorithms.)