惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Hugging Face - Blog
Hugging Face - Blog
Recent Announcements
Recent Announcements
V
Visual Studio Blog
博客园 - 叶小钗
H
Help Net Security
aimingoo的专栏
aimingoo的专栏
宝玉的分享
宝玉的分享
U
Unit 42
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
F
Fortinet All Blogs
V
V2EX
Stack Overflow Blog
Stack Overflow Blog
WordPress大学
WordPress大学
D
DataBreaches.Net
J
Java Code Geeks
H
Hackread – Cybersecurity News, Data Breaches, AI and More
A
About on SuperTechFans
酷 壳 – CoolShell
酷 壳 – CoolShell
量子位
C
Check Point Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
小众软件
小众软件
Microsoft Azure Blog
Microsoft Azure Blog
M
MIT News - Artificial intelligence

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
An O(n^2) Time Algorithm for Alternating Büchi Games
Krishnendu Chatterjee, Monika Henzinger · 2011-09-23 · via cs.DS updates on arXiv.org

Computing the winning set for B{ü}chi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is $\tilde{O}(n \cdot m)$, where $n$ is the number of vertices and $m$ is the number of edges in the graph. We are the first to break the $\tilde{O}(n\cdot m)$ bound by presenting a new technique that reduces the running time to $O(n^2)$. This bound also leads to an $O(n^2)$ algorithm time for computing the set of almost-sure winning vertices in alternating games with probabilistic transitions (improving an earlier bound of $\tilde{O}(n\cdot m)$) and in concurrent graph games with constant actions (improving an earlier bound of $O(n^3)$). We also show that the same technique can be used to compute the maximal end-component decomposition of a graph in time $O(n^2)$. Finally, we show how to maintain the winning set for B{ü}chi objectives in alternating games under a sequence of edge insertions or a sequence of edge deletions in O(n) amortized time per operation. This is the first dynamic algorithm for this problem.