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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Near-Optimal Working-Set Heaps and Dijkstra on Pointer Ma...
[Submitted on 27 Apr 2026 (v1), last revised 2 Jul 2026 (this ve · 2026-04-27 · via cs.DS updates on arXiv.org

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Abstract:A heap is a dynamic data structure that stores a set of labeled values under the following operations: pop returns the minimum value of the heap, Push($x_i$) pushes a new value $x_i$ onto the heap, and DecreaseKey($i$, $v$) decreases the value $x_i$ to $v$.
A working-set heap is a heap that supports the $x_i \gets$ pop$()$ operation in $O(\log \Gamma(x_i) )$ time where $\Gamma(x_i)$ is the size of the \emph{working set}: the number of elements that were pushed onto the heap while $x_i$ was in the heap.
The goal of working set heap design is to maintain the working set property while minimizing the overhead of the Push and DecreaseKey operations.
On a word RAM, there exist working set heaps that support Push and DecreaseKey in amortized constant time.
In this paper, we show via a simple construction that pointer machines, one of the most general and least-assuming computational models, support working set heaps that support Push in amortized constant time and DecreaseKey in inverse-Ackermann time. A by-product of this analysis is that Dijkstra's shortest path algorithm can be near-universally optimal on a pointer machine -- incurring only an additive $O(m \, \alpha(m))$ overhead compared to the optimal running time for distance ordering, where $m$ denotes the number of edges in the graph.

Submission history

From: Ivor Van Der Hoog [view email]
[v1] Mon, 27 Apr 2026 07:42:51 UTC (170 KB)
[v2] Thu, 2 Jul 2026 12:52:51 UTC (170 KB)