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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Fully-Dynamic Approximate Decision Trees With Worst-Case ...
Marco Bressan, Mauro Sozio · 2023-02-08 · via cs.DS updates on arXiv.org

We give the first algorithm that maintains an approximate decision tree over an arbitrary sequence of insertions and deletions of labeled examples, with strong guarantees on the worst-case running time per update request. For instance, we show how to maintain a decision tree where every vertex has Gini gain within an additive $α$ of the optimum by performing $O\Big(\frac{d\,(\log n)^4}{α^3}\Big)$ elementary operations per update, where $d$ is the number of features and $n$ the maximum size of the active set (the net result of the update requests). We give similar bounds for the information gain and the variance gain. In fact, all these bounds are corollaries of a more general result, stated in terms of decision rules -- functions that, given a set $S$ of labeled examples, decide whether to split $S$ or predict a label. Decision rules give a unified view of greedy decision tree algorithms regardless of the example and label domains, and lead to a general notion of $ε$-approximate decision trees that, for natural decision rules such as those used by ID3 or C4.5, implies the gain approximation guarantees above. The heart of our work provides a deterministic algorithm that, given any decision rule and any $ε> 0$, maintains an $ε$-approximate tree using $O\!\left(\frac{d\, f(n)}{n} \operatorname{poly}\frac{h}ε\right)$ operations per update, where $f(n)$ is the complexity of evaluating the rule over a set of $n$ examples and $h$ is the maximum height of the maintained tree.