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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
On the effect of randomness on planted 3-coloring models
Roee David, Uriel Feige · 2016-03-17 · via cs.DS updates on arXiv.org

We present the hosted coloring framework for studying algorithmic and hardness results for the $k$-coloring problem. There is a class ${\cal H}$ of host graphs. One selects a graph $H\in{\cal H}$ and plants in it a balanced $k$-coloring (by partitioning the vertex set into $k$ roughly equal parts, and removing all edges within each part). The resulting graph $G$ is given as input to a polynomial time algorithm that needs to $k$-color $G$ (any legal $k$-coloring would do -- the algorithm is not required to recover the planted $k$-coloring). Earlier planted models correspond to the case that ${\cal H}$ is the class of all $n$-vertex $d$-regular graphs, a member $H\in{\cal H}$ is chosen at random, and then a balanced $k$-coloring is planted at random. Blum and Spencer [1995] designed algorithms for this model when $d=n^δ$ (for $0<δ\le1$), and Alon and Kahale [1997] managed to do so even when $d$ is a sufficiently large constant. The new aspect in our framework is that it need not involve randomness. In one model within the framework (with $k=3$) $H$ is a $d$ regular spectral expander (meaning that except for the largest eigenvalue of its adjacency matrix, every other eigenvalue has absolute value much smaller than $d$) chosen by an adversary, and the planted 3-coloring is random. We show that the 3-coloring algorithm of Alon and Kahale [1997] can be modified to apply to this case. In another model $H$ is a random $d$-regular graph but the planted balanced $3$-coloring is chosen by an adversary, after seeing $H$. We show that for a certain range of average degrees somewhat below $\sqrt{n}$, finding a 3-coloring is NP-hard. Together these results (and other results that we have) help clarify which aspects of randomness in the planted coloring model are the key to successful 3-coloring algorithms.