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cs.DS updates on arXiv.org

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Optimal Las Vegas Approximate Near Neighbors in $\ell_p$
Alexander Wei · 2018-07-20 · via cs.DS updates on arXiv.org

We show that approximate near neighbor search in high dimensions can be solved in a Las Vegas fashion (i.e., without false negatives) for $\ell_p$ ($1\le p\le 2$) while matching the performance of optimal locality-sensitive hashing. Specifically, we construct a data-independent Las Vegas data structure with query time $O(dn^ρ)$ and space usage $O(dn^{1+ρ})$ for $(r, c r)$-approximate near neighbors in $\mathbb{R}^{d}$ under the $\ell_p$ norm, where $ρ= 1/c^p + o(1)$. Furthermore, we give a Las Vegas locality-sensitive filter construction for the unit sphere that can be used with the data-dependent data structure of Andoni et al. (SODA 2017) to achieve optimal space-time tradeoffs in the data-dependent setting. For the symmetric case, this gives us a data-dependent Las Vegas data structure with query time $O(dn^ρ)$ and space usage $O(dn^{1+ρ})$ for $(r, c r)$-approximate near neighbors in $\mathbb{R}^{d}$ under the $\ell_p$ norm, where $ρ= 1/(2c^p - 1) + o(1)$. Our data-independent construction improves on the recent Las Vegas data structure of Ahle (FOCS 2017) for $\ell_p$ when $1 < p\le 2$. Our data-dependent construction does even better for $\ell_p$ for all $p\in [1, 2]$ and is the first Las Vegas approximate near neighbors data structure to make use of data-dependent approaches. We also answer open questions of Indyk (SODA 2000), Pagh (SODA 2016), and Ahle by showing that for approximate near neighbors, Las Vegas data structures can match state-of-the-art Monte Carlo data structures in performance for both the data-independent and data-dependent settings and across space-time tradeoffs.