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Unit 42

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Hardware-Efficient Schemes of Quaternion Multiplying Unit...
Aleksandr Cariow, Galina Cariowa, Marina Chicheva · 2017-03-19 · via cs.DS updates on arXiv.org

In this paper, we offer and discuss three efficient structural solutions for the hardware-oriented implementation of discrete quaternion Fourier transform basic operations with reduced implementation complexities. The first solution: a scheme for calculating sq product, the second solution: a scheme for calculating qt product, and the third solution: a scheme for calculating sqt product, where s is a so-called i-quaternion, t is an j-quaternion, and q is an usual quaternion. The direct multiplication of two usual quaternions requires 16 real multiplications (or two-operand multipliers in the case of fully parallel hardware implementation) and 12 real additions (or binary adders). At the same time, our solutions allow to design the computation units, which consume only 6 multipliers plus 6 two input adders for implementation of sq or qt basic operations and 9 binary multipliers plus 6 two-input adders and 4 four-input adders for implementation of sqt basic operation.