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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
WRS: Waiting Room Sampling for Accurate Triangle Counting...
Kijung Shin · 2017-09-11 · via cs.DS updates on arXiv.org

If we cannot store all edges in a graph stream, which edges should we store to estimate the triangle count accurately? Counting triangles (i.e., cycles of length three) is a fundamental graph problem with many applications in social network analysis, web mining, anomaly detection, etc. Recently, much effort has been made to accurately estimate global and local triangle counts in streaming settings with limited space. Although existing methods use sampling techniques without considering temporal dependencies in edges, we observe temporal locality in real dynamic graphs. That is, future edges are more likely to form triangles with recent edges than with older edges. In this work, we propose a single-pass streaming algorithm called Waiting-Room Sampling (WRS) for global and local triangle counting. WRS exploits the temporal locality by always storing the most recent edges, which future edges are more likely to form triangles with, in the waiting room, while it uses reservoir sampling for the remaining edges. Our theoretical and empirical analyses show that WRS is: (a) Fast and 'any time': runs in linear time, always maintaining and updating estimates while new edges arrive, (b) Effective: yields up to 47% smaller estimation error than its best competitors, and (c) Theoretically sound: gives unbiased estimates with small variances under the temporal locality.