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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A Class of Weighted TSPs with Applications
David Kempe, Mark Klein · 2018-08-02 · via cs.DS updates on arXiv.org

Motivated by applications to poaching and burglary prevention, we define a class of weighted Traveling Salesman Problems on metric spaces. The goal is to output an infinite (though typically periodic) tour that visits the n points repeatedly, such that no point goes unvisited for "too long." More specifically, we consider two objective functions for each point x. The maximum objective is simply the maximum duration of any absence from x, while the quadratic objective is the normalized sum of squares of absence lengths from x. For periodic tours, the quadratic objective captures the expected duration of absence from x at a uniformly random point in time during the tour. The overall objective is then the weighted maximum of the individual points' objectives. When a point has weight w_x, the absences under an optimal tour should be roughly a 1/w_x fraction of the absences from points of weight 1. Thus, the objective naturally encourages visiting high-weight points more frequently, and at roughly evenly spaced intervals. We give a polynomial-time combinatorial algorithm whose output is simultaneously an O(log n) approximation under both objectives. We prove that up to constant factors, approximation guarantees for the quadratic objective directly imply the same guarantees for a natural security patrol game defined in recent work.