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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Deciding a Graph Property by a Single Mobile Agent: One-B...
Taisuke Izumi, Kazuki Kakizawa, Yuya Kawabata, Naoki Kitamura, T · 2022-09-05 · via cs.DS updates on arXiv.org

We investigate the computational power of the deterministic single-agent model where the agent and each node are equipped with a limited amount of persistent memory. Tasks are formalized as decision problems on properties of input graphs, i.e., the task is defined as a subset $\mathcal{T}$ of all possible input graphs, and the agent must decide if the network belongs to $\mathcal{T}$ or not. We focus on the class of the decision problems which are solvable in a polynomial number of movements, and polynomial-time local computation. The contribution of this paper is the computational power of the very weak system with one-bit agent memory and $O(1)$-bit storage (i.e. node memory) is equivalent to the one with $O(n)$-bit agent memory and $O(1)$-bit storage. We also show that the one-bit agent memory is crucial to lead this equivalence: There exists a decision task which can be solved by the one-bit memory agent but cannot be solved by the zero-bit memory (i.e., oblivious) agent. Our result is deduced by the algorithm of simulating the $O(n)$-bit memory agent by the one-bit memory agent with polynomial-time overhead, which is developed by two novel technical tools. The first one is a dynamic $s$-$t$ path maintenance mechanism which uses only $O(1)$-bit storage per node. The second one is a new lexicographically-ordered DFS algorithm for the mobile agent system with $O(1)$-bit memory and $O(1)$-bit storage per node. These tools are of independent interest.