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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Dijkstras algorithm with predictions to solve the single-...
Willem Feijen, Guido Schäfer · 2021-12-22 · via cs.DS updates on arXiv.org

We study the use of machine learning techniques to solve a fundamental shortest path problem, known as the single-source many-targets shortest path problem (SSMTSP). Given a directed graph with non-negative edge weights, our goal is to compute a shortest path from a given source node to any of several target nodes. Basically, our idea is to equip an adapted version of Dijkstras algorithm with machine learning predictions to solve this problem: Based on the trace of the algorithm, we design a neural network that predicts the shortest path distance after a few iterations. The prediction is then used to prune the search space explored by Dijkstras algorithm, which may significantly reduce the number of operations on the underlying priority queue. We note that our algorithm works independently of the specific method that is used to arrive at such predictions. Crucially, we require that our algorithm always computes an optimal solution (independently of the accuracy of the prediction) and provides a certificate of optimality. As we show, in the worst-case this might force our algorithm to use the same number of queue operations as Dijkstras algorithm, even if the prediction is correct. In general, however, our algorithm may save a significant fraction of the priority queue operations. We derive structural insights that allow us to lower bound these savings on partial random instances. In these instances, an adversary can fix the instance arbitrarily except for the weights of a subset of relevant edges, which are chosen randomly. Our bound shows that the number of relevant edges which are pruned increases as the prediction error decreases. We then use these insights to derive closed-form expressions of the expected number of saved queue operations on random instances.