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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Complexity of Grundy coloring and its variants
Edouard Bonnet, Florent Foucaud, Eun Jung Kim, Florian Sikora · 2014-07-21 · via cs.DS updates on arXiv.org

The Grundy number of a graph is the maximum number of colors used by the greedy coloring algorithm over all vertex orderings. In this paper, we study the computational complexity of GRUNDY COLORING, the problem of determining whether a given graph has Grundy number at least $k$. We also study the variants WEAK GRUNDY COLORING (where the coloring is not necessarily proper) and CONNECTED GRUNDY COLORING (where at each step of the greedy coloring algorithm, the subgraph induced by the colored vertices must be connected). We show that GRUNDY COLORING can be solved in time $O^*(2.443^n)$ and WEAK GRUNDY COLORING in time $O^*(2.716^n)$ on graphs of order $n$. While GRUNDY COLORING and WEAK GRUNDY COLORING are known to be solvable in time $O^*(2^{O(wk)})$ for graphs of treewidth $w$ (where $k$ is the number of colors), we prove that under the Exponential Time Hypothesis (ETH), they cannot be solved in time $O^*(2^{o(w\log w)})$. We also describe an $O^*(2^{2^{O(k)}})$ algorithm for WEAK GRUNDY COLORING, which is therefore $\fpt$ for the parameter $k$. Moreover, under the ETH, we prove that such a running time is essentially optimal (this lower bound also holds for GRUNDY COLORING). Although we do not know whether GRUNDY COLORING is in $\fpt$, we show that this is the case for graphs belonging to a number of standard graph classes including chordal graphs, claw-free graphs, and graphs excluding a fixed minor. We also describe a quasi-polynomial time algorithm for GRUNDY COLORING and WEAK GRUNDY COLORING on apex-minor graphs. In stark contrast with the two other problems, we show that CONNECTED GRUNDY COLORING is $\np$-complete already for $k=7$ colors.