惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

博客园 - 司徒正美
M
MIT News - Artificial intelligence
博客园_首页
IT之家
IT之家
L
LangChain Blog
D
DataBreaches.Net
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
Google DeepMind News
Google DeepMind News
Blog — PlanetScale
Blog — PlanetScale
人人都是产品经理
人人都是产品经理
博客园 - Franky
云风的 BLOG
云风的 BLOG
罗磊的独立博客
量子位
G
Google Developers Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
博客园 - 【当耐特】
博客园 - 叶小钗
S
SegmentFault 最新的问题
Stack Overflow Blog
Stack Overflow Blog
B
Blog
T
Tailwind CSS Blog
A
About on SuperTechFans
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Deterministic Treasure Hunt in the Plane with Angular Hints
Sébastien Bouchard, Yoann Dieudonné, Andrzej Pelc, Franck Petit · 2020-05-03 · via cs.DS updates on arXiv.org

A mobile agent equipped with a compass and a measure of length has to find an inert treasure in the Euclidean plane. Both the agent and the treasure are modeled as points. In the beginning, the agent is at a distance at most $D>0$ from the treasure, but knows neither the distance nor any bound on it. Finding the treasure means getting at distance at most 1 from it. The agent makes a series of moves. Each of them consists in moving straight in a chosen direction at a chosen distance. In the beginning and after each move the agent gets a hint consisting of a positive angle smaller than $2π$ whose vertex is at the current position of the agent and within which the treasure is contained. We investigate the problem of how these hints permit the agent to lower the cost of finding the treasure, using a deterministic algorithm, where the cost is the worst-case total length of the agent's trajectory. It is well known that without any hint the optimal (worst case) cost is $Θ(D^2)$. We show that if all angles given as hints are at most $π$, then the cost can be lowered to $O(D)$, which is optimal. If all angles are at most $β$, where $β<2π$ is a constant unknown to the agent, then the cost is at most $O(D^{2-ε})$, for some $ε>0$. For both these positive results we present deterministic algorithms achieving the above costs. Finally, if angles given as hints can be arbitrary, smaller than $2π$, then we show that cost $Θ(D^2)$ cannot be beaten.