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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Decentralized Distributed Graph Coloring II: degree+1-Col...
Maxime Flin, Magnús M. Halldórsson, Alexandre Nolin · 2024-08-21 · via cs.DS updates on arXiv.org

Graph coloring is fundamental to distributed computing. We give the first general treatment of the coloring of virtual graphs, where the graph $H$ to be colored is locally embedded within the communication graph $G$. Besides generalizing classical distributed graph coloring (where $H=G$), this captures other previously studied settings, including cluster graphs and power graphs. We find that the complexity of coloring a virtual graph depends on the edge congestion of its embedding. The main question of interest is how fast we can color virtual graphs of constant congestion. We find that, surprisingly, these graphs can be colored nearly as fast as ordinary graphs. Namely, we give a $O(\log^4\log n)$-round algorithm for the deg+1-coloring problem, where each node is assigned more colors than its degree. This can be viewed as a case where a distributed graph problem can be solved even when the operation of each node is decentralized.