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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Changing Base Without Losing Pace: A GPU-Efficient Altern...
Nir Ailon, Akhiad Bercovich, Yahel Uffenheimer, Omri Weinstein · 2025-03-16 · via cs.DS updates on arXiv.org

Modern AI relies on huge matrix multiplications (MatMuls), whose computation poses a scalability problem for inference and training. We propose an alternative, GPU native bilinear operator to MatMuls in neural networks, which offers a three-way tradeoff between: speed, accuracy and parameter count. In particular, this operator requires substantially fewer FLOPs to evaluate ($\ll n^3$), yet increases the parameter count compared to MatMul ($\gg n^2$). We call this operator Strassen-Tile (STL). The key idea behind STL is a local learnable change-of-basis, applied on tiles of the weight and activation matrices, followed by an element-wise product between the tiles, implemented simultaneously via MatMul. The key technical question we study is how to optimize the change-of-basis of a given layer, which is a highly non-convex problem. We show that theory-backed initializations (inspired by fast matrix and polynomial multiplication) lead to substantially better accuracy than random SGD initialization. This phenomenon motivates further algorithmic study of STL optimization in DNNs. Our experiments demonstrate that STL can approximate 4x4 MatMul of tiles while reducing FLOPs by a factor of 2.66, and can improve Imagenet-1K accuracy of SoTA T2T-ViT-7 (4.3M parameters) while lowering FLOPs. Even with non-CUDA optimized PyTorch code, STL achieves wall-clock speedups in the compute-bound regime. These results, together with its theoretical grounds, suggest STL as a promising building block for scalable and cost-efficient AI.