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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Practical optimization of Steiner Trees via the cavity me...
Alfredo Braunstein, Anna Muntoni · 2016-07-14 · via cs.DS updates on arXiv.org

The optimization version of the cavity method for single instances, called Max-Sum, has been applied in the past to the Minimum Steiner Tree Problem on Graphs and variants. Max-Sum has been shown experimentally to give asymptotically optimal results on certain types of weighted random graphs, and to give good solutions in short computation times for some types of real networks. However, the hypotheses behind the formulation and the cavity method itself limit substantially the class of instances on which the approach gives good results (or even converges). Moreover, in the standard model formulation, the diameter of the tree solution is limited by a predefined bound, that affects both computation time and convergence properties. In this work we describe two main enhancements to the Max-Sum equations to be able to cope with optimization of real-world instances. First, we develop an alternative 'flat' model formulation, that allows to reduce substantially the relevant configuration space, making the approach feasible on instances with large solution diameter, in particular when the number of terminal nodes is small. Second, we propose an integration between Max-Sum and three greedy heuristics. This integration allows to transform Max-Sum into a highly competitive self-contained algorithm, in which a feasible solution is given at each step of the iterative procedure. Part of this development participated on the 2014 DIMACS challenge on Steiner Problems, and we report the results here.