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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Efficient parameterized approximation
Stefan Kratsch, Pascal Kunz · 2025-01-24 · via cs.DS updates on arXiv.org

Many problems are NP-hard and, unless P = NP, do not admit polynomial-time exact algorithms. The fastest known exact algorithms exactly usually take time exponential in the input size. Much research effort has gone into obtaining faster exact algorithms for instances that are sufficiently well-structured, e.g., through parameterized algorithms with running time $f(k)\cdot n^{\mathcal{O}(1)}$ where n is the input size and k quantifies some structural property such as treewidth. When k is small, this is comparable to a polynomial-time exact algorithm and outperforms the fastest exact exponential-time algorithms for a large range of k. In this work, we are interested instead in leveraging instance structure for polynomial-time approximation algorithms. We aim for polynomial-time algorithms that produce a solution of value at most or at least (depending on minimization vs. maximization) $c\mathrm{OPT}\pm f(k)$ where c is a constant. Unlike for standard parameterized algorithms, we do not assume that structural information is provided with the input. Ideally, we can obtain algorithms with small additive error, i.e., $c=1$ and $f(k)$ is polynomial or even linear in $k$. For small k, this is similarly comparable to a polynomial-time exact algorithm and will beat general case approximation for a large range of k. We study Vertex Cover, Connected Vertex Cover, Chromatic Number, and Triangle Packing. The parameters we consider are the size of minimum modulators to graph classes on which the respective problem is tractable. For most problem-parameter combinations we give algorithms that compute a solution of size at least or at most $\mathrm{OPT}\pm k$. In the case of Vertex Cover, most of our algorithms are tight under the Unique Games Conjecture and provide better approximation guarantees than standard 2-approximations if the modulator is smaller than the optimum solution.