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Redis

Real-Time Fraud Detection: Latency, Features & Scale Context window in AI: why every token is a budget decision Connecting to Redis Cloud with AWS PrivateLink vs. VPC peering | Redis Redis Data Integration in Redis Cloud is now GA in AWS | Redis Why AI Misses Business Context & How Teams Fix It AI Reasoning Explained: Why Context Matters Semantic Layer vs Context Layer: Key Differences Redis array data type: How it works and when to use it Context Graphs vs. Vector Search: When RAG Falls Short What’s new in two – May 2026 edition Redis 8.8 performance improvements: Faster string, hash, streams, SCAN & more Redis 8.8: New array data structure & open source features How Conflict-free Replicated Data Types power active-active database replication Context Orchestration: What It Is & How It Works Context Compaction for AI Agents: A Complete Guide Prompt Bloat: Causes, Costs & Fixes for LLM Apps Agentic Retrieval Techniques: A Complete Guide Single-shot reliable consumers with XREADGROUP CLAIM in Redis 8.4 | Redis Long-Horizon AI Agents: Memory & State Infrastructure What is a context engine? 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Redis joins AWS at GDC to support the next generation of gaming | Redis
Redis · 2026-04-04 · via Redis

Game Developers Conference is where the future of game infrastructure takes shape. Every year developers, cloud providers, and platform teams come together to share ideas, pressure test architectures, and explore how the next generation of games will be built.

Through our growing collaboration with AWS, Redis has become a partner of choice for several of their strategic gaming and financial services accounts. That momentum showed up clearly at GDC, where we were invited to participate in AWS-led events and connect with developers across their ecosystem throughout the week.

How Redis supports gaming

Modern games run on real time infrastructure. Player actions, matchmaking, leaderboards, and session data all need to update instantly while supporting massive numbers of players.

Redis helps developers power these systems with millisecond performance. Studios use Redis for fast matchmaking, real time leaderboards, player session management, and event processing across game services. It is also widely used as a caching layer to reduce database load and keep gameplay responsive during sudden player surges.

As games evolve into always-on platforms, developers need infrastructure that can move as fast as players do. Redis provides the real time data platform that makes that possible.

Redis and AWS partnership in action at GDC

The Redis team spent the week meeting with developers building everything from indie multiplayer titles to global gaming platforms. The conversations were practical and focused on real challenges: real time gameplay data, scalable session state, faster matchmaking, and how to maintain consistent player experiences as games scale.

Many of those teams are already using Redis as the backbone for these workloads. Others are discovering how Redis can simplify their architecture while improving performance.

What stood out most was how often Redis came up in discussions about real time infrastructure. Not as a niche tool, but as a core component of modern game backends.

Our collaboration with AWS is helping accelerate those conversations. When cloud providers and infrastructure platforms align around developer needs, it becomes easier for game studios to build, scale, and innovate.

GDC reinforced something we already believed: the next generation of games will be built on real time data platforms, and Redis will be part of that foundation.

If you want to explore how Redis and AWS support modern, AI driven applications, download our ebook Redis for AI on AWS to learn how developers are building scalable, intelligent systems on the platform.