惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Y
Y Combinator Blog
S
SegmentFault 最新的问题
Engineering at Meta
Engineering at Meta
量子位
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
Google DeepMind News
Google DeepMind News
博客园_首页
云风的 BLOG
云风的 BLOG
月光博客
月光博客
I
InfoQ
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
Vercel News
Vercel News
美团技术团队
Microsoft Security Blog
Microsoft Security Blog
P
Proofpoint News Feed
D
Docker
F
Fortinet All Blogs
N
Netflix TechBlog - Medium
博客园 - 叶小钗
Martin Fowler
Martin Fowler
雷峰网
雷峰网
酷 壳 – CoolShell
酷 壳 – CoolShell
J
Java Code Geeks
Microsoft Azure Blog
Microsoft Azure Blog

Unsung

The surprising richness of GarageBand – Unsung “The pipeline of future experts is thinning from both ends.” – Unsung “It took months to find appliances that didn’t need apps to function.” – Unsung Day for night – Unsung “But obviously, that’s just silly stuff.” – Unsung Within or without – Unsung A few interesting modern pixel fonts – Unsung Google Docs shortcut onboarding – Unsung “Why pay for an orchestra when your computer can do it all?” – Unsung Lisa’s copy (and cut, and paste) – Unsung “This is a common tell in web apps, and we did a lot of work to eliminate it.” – Unsung Chrome’s abnormal tab search – Unsung “Some say it sounds like an alto saxophone.” – Unsung Shallow breathing – Unsung “If you just ignore those pesky impossible details, the demo looks deceptively simple.” – Unsung “Accents are an opportunity, not a burden.” – Unsung Less doesn’t need more – Unsung “Easy to use,” the hard parts – Unsung “We accepted this gradual bloat, but that’s not progress.” – Unsung Safari and system design, pt. 1 – Unsung “193 hours of attempts (and practice)” – Unsung Not a radio pharma ad – Unsung “Cryptic mode was born from a hard constraint.” – Unsung Speaking of wiggling the mouse – Unsung “This is where your mouse becomes a cryptographic instrument.” – Unsung Mailbag: Photoshop’s focus post – Unsung Rug pulled – Unsung Save For Web claws – Unsung “Nothing short of a magic trick” – Unsung “They did the bare minimum and moved on.” – Unsung
“Because it didn’t look crappy enough” – Unsung
Marcin Wichary · 2025-12-20 · via Unsung

A fun and short video from Juniper Dev about how Undertale is a fantastic game despite being fantastically poorly written:

When you make dialogue in a video game you have a distinct file that has all the possible text that can pop up in your game. This is usually a CSV file, or a JSON, and you can think of it as basically a database for text. So then at different parts in your code, you extract specific parts of this file, and that’ll depend on what character you’re talking to, if you have a certain item, whatever, and that’s one of the most efficient and common ways to do it.

But the way that Undertale handles dialogue is much worse. All of the dialogue in the entire game, every text box that pops up, is handled in one massive if statement. […] case 737 out of what must have been at least 1,000 lines.

This reminded me a little of my first week with my personal computer, when I didn’t yet know you can write IF X <> 3 THEN, so I spent half a day writing statements like IF X = 1 OR X = 2 OR X = 4 OR X = 5…

Vibe coding was there long before AI.