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But the farmers were still the product.” – Unsung Is this the latest? – Unsung “So I wrote a script that takes monthly screenshots of Google and Apple Maps.” – Unsung Only time will tell – Unsung “Approximately 21 times the estimated age of the universe” – Unsung “We’re trying to copy this old machine, weirdness and all.” – Unsung “Software is a unique art because it is so reactive.” – Unsung Blink comparators in photo editing apps – Unsung “Prototyping turned into an excuse for not thinking” – Unsung “Every step they take, in every single direction, is right on top of a rake.” – Unsung “Subtle line between animations that help and animations that hurt” – Unsung Why do Macs ask you to press random keys when connecting a new keyboard? – Unsung “And if I were to end this story here, this would be a great story.” – Unsung “If you use your computer to do important work, you deserve fast software.” – Unsung “It moved too slowly to be an asteroid.” – Unsung Linear’s clever internal redesign UI – Unsung “I’m hoping that the listeners out there, when they hear it, they’ll feel seen.” – Unsung For your consideration: Tab to fix spelling – Unsung Anachronisms – Unsung Testing tip: Enable the zoom peek gesture – Unsung
Three iOS 26 transitions – Unsung
Marcin Wichary · 2026-02-02 · via Unsung

This first one – in response to pressing the volume buttons – feels world-class. Subtle responses to buttons being pressed, nice haptics, good physics:

This one – stretching of the control center – made me incredulous. The performance and physics of it all are good and fluid, but this feels like absolutely the wrong thing to do here. I think it’s as designed, but it feels buggy to me. Maybe I’m oversensitive to stretching type and shapes like this, but I can’t stand how icky it feels. I am not sure I have seen another place in iOS 26 where elements would stretch in such a cheap way:

And this one – tapping on the album cover to make it show and hide – is bad in perhaps every possible way. It feels designed poorly and engineered poorly, like an HTML approximation of a real thing. All sorts of bad curves and sudden switches, slight reorientations of UI, even some flickering of interface elements at the bottom. It feels so rough I would probably just do a hard switch, no transition, until I got this right. After all, no animation is better than bad animation, and this is not responding to fingers in real time (when the user controls the “speed,” and you absolutely need a transition):

Ultimately I don’t know if this is “as designed,” or rushed, or what are the causes. But It’s interesting and a bit hard to realize that these days even animations in iOS 26 – once, I believe, a staple of good design and execution – are all over the place.