惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

aimingoo的专栏
aimingoo的专栏
O
OpenAI News
B
Blog
阮一峰的网络日志
阮一峰的网络日志
博客园_首页
罗磊的独立博客
Hugging Face - Blog
Hugging Face - Blog
Martin Fowler
Martin Fowler
博客园 - 司徒正美
美团技术团队
CTFtime.org: upcoming CTF events
CTFtime.org: upcoming CTF events
Vercel News
Vercel News
Recent Announcements
Recent Announcements
MyScale Blog
MyScale Blog
D
Docker
S
SegmentFault 最新的问题
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
H
Hackread – Cybersecurity News, Data Breaches, AI and More
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
量子位
博客园 - 【当耐特】
云风的 BLOG
云风的 BLOG
Blog — PlanetScale
Blog — PlanetScale
V
V2EX
博客园 - Franky
宝玉的分享
宝玉的分享
C
CERT Recently Published Vulnerability Notes
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
Simon Willison's Weblog
Simon Willison's Weblog
Recorded Future
Recorded Future
T
The Blog of Author Tim Ferriss
T
Tor Project blog
C
CXSECURITY Database RSS Feed - CXSecurity.com
I
Intezer
Threat Intelligence Blog | Flashpoint
Threat Intelligence Blog | Flashpoint
雷峰网
雷峰网
T
Threatpost
Cisco Talos Blog
Cisco Talos Blog
L
LINUX DO - 热门话题
SecWiki News
SecWiki News
I
InfoQ
T
The Exploit Database - CXSecurity.com
Hacker News - Newest:
Hacker News - Newest: "LLM"
P
Privacy & Cybersecurity Law Blog
T
Troy Hunt's Blog
Latest news
Latest news
MongoDB | Blog
MongoDB | Blog
T
Tenable Blog
博客园 - 叶小钗
Attack and Defense Labs
Attack and Defense Labs

Unsung

The surprising richness of GarageBand – Unsung “The pipeline of future experts is thinning from both ends.” – Unsung “It took months to find appliances that didn’t need apps to function.” – Unsung Day for night – Unsung “But obviously, that’s just silly stuff.” – Unsung Within or without – Unsung A few interesting modern pixel fonts – Unsung Google Docs shortcut onboarding – Unsung “Why pay for an orchestra when your computer can do it all?” – Unsung Lisa’s copy (and cut, and paste) – Unsung “This is a common tell in web apps, and we did a lot of work to eliminate it.” – Unsung Chrome’s abnormal tab search – Unsung “Some say it sounds like an alto saxophone.” – Unsung Shallow breathing – Unsung “If you just ignore those pesky impossible details, the demo looks deceptively simple.” – Unsung “Accents are an opportunity, not a burden.” – Unsung Less doesn’t need more – Unsung “Easy to use,” the hard parts – Unsung “We accepted this gradual bloat, but that’s not progress.” – Unsung Safari and system design, pt. 1 – Unsung “193 hours of attempts (and practice)” – Unsung Not a radio pharma ad – Unsung “Cryptic mode was born from a hard constraint.” – Unsung Speaking of wiggling the mouse – Unsung “This is where your mouse becomes a cryptographic instrument.” – Unsung Mailbag: Photoshop’s focus post – Unsung Rug pulled – Unsung Save For Web claws – Unsung “Nothing short of a magic trick” – Unsung “They did the bare minimum and moved on.” – Unsung A preview of the future – Unsung Peaked in 2015 – Unsung “There seems to be a file that is just filled with undecipherable Morse.” – Unsung “This was a user-friendly computer.” – Unsung “Watchmaker’s delicate precision and ornate mechanical intent” – Unsung “Traditionally, fonts were just shapes.” – Unsung “Who thinks about a screwdriver?” – Unsung The land where time stood still – Unsung The vision of persistence – Unsung The 1990s called and they want their dialog box back – Unsung “Have you ever been annoyed by your Mac’s media keys?” – Unsung Early names – Unsung Mouse pointer as a mere mortal – Unsung “Examining the changelog in its entirety would be a massive task, given that it was now over 200,000 words long.” – Unsung CleanShot’s onboarding via settings – Unsung The tortoise and the hare live on – Unsung “The Helvetica of music notation” – Unsung Photoshop’s challenges with focus, pt. 2 – Unsung About Unsung: Thanks for your feedback! – Unsung Book review: Shadow of the Colossus (Boss Fight Books) – Unsung UI art from 4096 – Unsung Tactical dark modes – Unsung What deserves a second chance – Unsung “The cheatsheet you won’t need.” – Unsung “That’s how floating point errors and triangle numbers solved a mystery.” – Unsung “Plain text has been around for decades and it’s here to stay.” – Unsung Abort, Retry, No, Thanks – Unsung “The deeper you look, the more it starts to feel like a platform.” – Unsung Out of touch – Unsung Recency bias (non-derogatory) – Unsung “You could key smash, and it would type out the thing.” – Unsung “The fancy software figures it out for you.” – Unsung Got your back, pt. 5 – Unsung If a feature falls in a forest – Unsung “The system is so twisted that even Apple itself begs for these reviews from its own apps.” – Unsung “It can be really disorienting to scroll around a fully monochrome hexdump.” – Unsung Raycast’s confetti cannon – Unsung The edge not taken – Unsung “Area connected to a given node in a multi-dimensional array with some matching attribute” – Unsung “Use links, don’t talk about them.” – Unsung Unsung @ 250: Please send me your feedback! – Unsung Unsung @ 250: Nine design details – Unsung Unsung @ 250: Goals and principles – Unsung “To build a thing that immediately feels like you’ve had it forever is very hard to do.” – Unsung “Should be no trouble at all for a driver to understand.” – Unsung Thoughtful file dropping in Wakamaifondue – Unsung “Rather than trying to fix this mistake, the developers leaned into it hard in the sequel.” – Unsung The beauty and the terror of oddly-specific commands – Unsung “We can have the best of all worlds.” – Unsung In search for a more precise cursor – Unsung “Deere charges six figures for a tractor. But the farmers were still the product.” – Unsung Is this the latest? – Unsung “So I wrote a script that takes monthly screenshots of Google and Apple Maps.” – Unsung Only time will tell – Unsung “Approximately 21 times the estimated age of the universe” – Unsung “We’re trying to copy this old machine, weirdness and all.” – Unsung “Software is a unique art because it is so reactive.” – Unsung Blink comparators in photo editing apps – Unsung “Prototyping turned into an excuse for not thinking” – Unsung “Every step they take, in every single direction, is right on top of a rake.” – Unsung “Subtle line between animations that help and animations that hurt” – Unsung Why do Macs ask you to press random keys when connecting a new keyboard? – Unsung “And if I were to end this story here, this would be a great story.” – Unsung “If you use your computer to do important work, you deserve fast software.” – Unsung “It moved too slowly to be an asteroid.” – Unsung Linear’s clever internal redesign UI – Unsung “I’m hoping that the listeners out there, when they hear it, they’ll feel seen.” – Unsung For your consideration: Tab to fix spelling – Unsung Anachronisms – Unsung Testing tip: Enable the zoom peek gesture – Unsung
“The little details he’d missed became obvious.” – Unsung
Marcin Wichary · 2026-06-15 · via Unsung

From the Animation Obsessive newsletter, a fun and nicely illustrated recounting of the way Jordan Mechner animated his seminal games Karateka and Prince of Persia. It’s rotoscoping, as everyone knows by now, but on a hard difficulty mode:

Mechner’s setup for Karateka was wild. Over his Moviola screen, he taped thin paper, upon which he traced key frames from the Super 8 footage beneath. Then he took his pencil sketches to a VersaWriter — an early drawing tablet — and traced them on that. Frames of movement became pixels on his computer monitor. From there, he cleaned them up with an art program he’d coded.

If this was a fun read, here’s a good complementary 20-minute video from Ars Technica about a specific challenge in Price of Persia:

Everybody who saw the game oohed and ahhed. It was like a great proof of concept, but it wasn’t that much fun to play, and I kind of had the sinking feeling as I realized that I’ve done almost everything I meant to do, but it just doesn’t have that excitement that I was hoping for.

Also there was a ticking clock, which is that the Apple II platform was dying.

[…] So this was the problem: two years into development, I’d used up all the memory to get as far as I’d gotten, but the game was missing that suspense and excitement and sense of conflict that had made Karateka so simple and so much fun. What was I gonna do?

It’s a great example of a creative technical solution, which also informed the game’s storyline – a perfect collaboration between design and engineering.

(Also: Karateka was already mentioned once on Unsung)