惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

D
DataBreaches.Net
罗磊的独立博客
雷峰网
雷峰网
量子位
V
Visual Studio Blog
Vercel News
Vercel News
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
The Cloudflare Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
宝玉的分享
宝玉的分享
月光博客
月光博客
Martin Fowler
Martin Fowler
aimingoo的专栏
aimingoo的专栏
H
Hackread – Cybersecurity News, Data Breaches, AI and More
Microsoft Security Blog
Microsoft Security Blog
博客园 - 叶小钗
腾讯CDC
Engineering at Meta
Engineering at Meta
博客园 - Franky
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
Y
Y Combinator Blog
Recent Announcements
Recent Announcements
Jina AI
Jina AI
A
About on SuperTechFans

cs.LG updates on arXiv.org

Memory-Guided Trust-Region Bayesian Optimization (MG-TuRBO) for High Dimensions EngageTriBoost: Predictive Modeling of User Engagement in Digital Mental Health Intervention Using Explainable Machine Learning Reservoir observer enhanced with residual calibration and attention mechanism Efficient RL Training for LLMs with Experience Replay Wireless Communication Enhanced Value Decomposition for Multi-Agent Reinforcement Learning Adversarial Sensor Errors for Safe and Robust Wind Turbine Fleet Control IKKA: Inversion Classification via Critical Anomalies for Robust Visual Servoing Adaptive Simulation Experiment for LLM Policy Optimization EvoLen: Evolution-Guided Tokenization for DNA Language Model Smartwatch-Based Sitting Time Estimation in Real-World Office Settings Structural Evaluation Metrics for SVG Generation via Leave-One-Out Analysis Loom: A Scalable Analytical Neural Computer Architecture Spectral Geometry of LoRA Adapters Encodes Training Objective and Predicts Harmful Compliance Finite-Sample Analysis of Nonlinear Independent Component Analysis:Sample Complexity and Identifiability Bounds How does Chain of Thought decompose complex tasks? Uncertainty-Aware Transformers: Conformal Prediction for Language Models Adaptive Candidate Point Thompson Sampling for High-Dimensional Bayesian Optimization Using Synthetic Data for Machine Learning-based Childhood Vaccination Prediction in Narok, Kenya Delve into the Applicability of Advanced Optimizers for Multi-Task Learning Bridging SFT and RL: Dynamic Policy Optimization for Robust Reasoning Multi-Agent Decision-Focused Learning via Value-Aware Sequential Communication Predictive Entropy Links Calibration and Paraphrase Sensitivity in Medical Vision-Language Models Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learning Modality-Aware Zero-Shot Pruning and Sparse Attention for Efficient Multimodal Edge Inference The nextAI Solution to the NeurIPS 2023 LLM Efficiency Challenge Feature-Label Modal Alignment for Robust Partial Multi-Label Learning Integrated electro-optic attention nonlinearities for transformers Toward World Models for Epidemiology Tracing the Chain: Deep Learning for Stepping-Stone Intrusion Detection Batch Distillation Data for Developing Machine Learning Anomaly Detection Methods
Learning to Play Against Unknown Opponents
Eshwar Ram Arunachaleswaran, Natalie Collina, Jon Schneider · 2024-12-24 · via cs.LG updates on arXiv.org

We consider the problem of a learning agent who has to repeatedly play a general sum game against a strategic opponent who acts to maximize their own payoff by optimally responding against the learner's algorithm. The learning agent knows their own payoff function, but is uncertain about the payoff of their opponent (knowing only that it is drawn from some distribution $\mathcal{D}$). What learning algorithm should the agent run in order to maximize their own total utility, either in expectation or in the worst-case over $\mathcal{D}$? When the learning algorithm is constrained to be a no-regret algorithm, we demonstrate how to efficiently construct an optimal learning algorithm (asymptotically achieving the optimal utility) in polynomial time for both the in-expectation and worst-case problems, independent of any other assumptions. When the learning algorithm is not constrained to no-regret, we show how to construct an $\varepsilon$-optimal learning algorithm (obtaining average utility within $\varepsilon$ of the optimal utility) for both the in-expectation and worst-case problems in time polynomial in the size of the input and $1/\varepsilon$, when either the size of the game or the support of $\mathcal{D}$ is constant. Finally, for the special case of the maximin objective, where the learner wishes to maximize their minimum payoff over all possible optimizer types, we construct a learner algorithm that runs in polynomial time in each step and guarantees convergence to the optimal learner payoff. All of these results make use of recently developed machinery that converts the analysis of learning algorithms to the study of the class of corresponding geometric objects known as menus.