惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Stack Overflow Blog
Stack Overflow Blog
Y
Y Combinator Blog
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
M
MIT News - Artificial intelligence
GbyAI
GbyAI
A
About on SuperTechFans
T
The Blog of Author Tim Ferriss
雷峰网
雷峰网
Blog — PlanetScale
Blog — PlanetScale
J
Java Code Geeks
IT之家
IT之家
Microsoft Azure Blog
Microsoft Azure Blog
V
V2EX
爱范儿
爱范儿
N
Netflix TechBlog - Medium
U
Unit 42
博客园 - 三生石上(FineUI控件)
WordPress大学
WordPress大学
博客园 - 叶小钗
G
Google Developers Blog
Jina AI
Jina AI
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
The GitHub Blog
The GitHub Blog
腾讯CDC

OhYee 博客

小鹏辅助驾驶测评|OhYee 博客 小鹏非支持手机开启自动解锁|OhYee 博客 使用函数计算实现 301 重定向|OhYee 博客 针对 HTML 内容使用 Ant Design 图片弹框|OhYee 博客 博客进程泄露及僵尸进程解决|OhYee 博客 蓝易云服务器体验|OhYee 博客 SSH 调起本地 VSCode|OhYee 博客 【2022 秋招内推】阿里云后端研发工程师|OhYee 博客 使用函数计算获取 IP 地址信息|OhYee 博客 正确获取客户端 IP/HTTP Header 也可能重复|OhYee 博客 评测 Oculus Quest2 及 BigScreen|OhYee 博客 NextJS 热重载保留状态|OhYee 博客 如何优雅地贴 gist 代码|OhYee 博客 Linux 精细化文件权限|OhYee 博客 VSCode 容器开发环境|OhYee 博客 Clash 的不兼容更新排查|OhYee 博客 Zeek 导出 PCAP|OhYee 博客 记一次 ssh 配置问题|OhYee 博客 Git Commit 规范化工具|OhYee 博客 谈谈《星之卡比-探索发现》|OhYee 博客 VSCode 快捷键绑定 Shell 命令|OhYee 博客 ASN.1 语法及 X.509 证书格式解析解析|OhYee 博客 腾讯企业邮箱忽略 MX 记录发信|OhYee 博客 Chrome/Edge 标签组插件|OhYee 博客 【应届内推】阿里云后端研发工程师|OhYee 博客 损坏的 Typecho 备份处理为 JSON|OhYee 博客 VS Code VIM 插件高效使用|OhYee 博客 SSH 正反向代理|OhYee 博客 Let's Encrypt 根证书过期引发的问题|OhYee 博客 OpenWRT 忽略内核依赖|OhYee 博客
HDU 5078.Osu(2014 鞍山赛区现场赛 I)|OhYee 博客
2016-08-27 · via OhYee 博客

这是一篇最后编辑于 8 年前 的文章,其内容可能与目前实际情况差异较大,请注意甄别

题目

Description

Osu! is a very popular music game. Basically, it is a game about clicking. Some points will appear on the screen at some time, and you have to click them at a correct time.

Now, you want to write an algorithm to estimate how diffecult a game is.

To simplify the things, in a game consisting of N points, point i will occur at time t i at place (x i, y i), and you should click it exactly at t i at (x i, y i). That means you should move your cursor from point i to point i+1. This movement is called a jump, and the difficulty of a jump is just the distance between point i and point i+1 divided by the time between t i and t i+1. And the difficulty of a game is simply the difficulty of the most difficult jump in the game.

Now, given a description of a game, please calculate its difficulty.

Input

The first line contains an integer T (T ≤ 10), denoting the number of the test cases.

For each test case, the first line contains an integer N (2 ≤ N ≤ 1000) denoting the number of the points in the game. Then N lines follow, the i-th line consisting of 3 space-separated integers, t i(0 ≤ t i < t i+1 ≤ 10 6), x i, and y i (0 ≤ x i, y i ≤ 10 6) as mentioned above.

Output

For each test case, output the answer in one line.

Your answer will be considered correct if and only if its absolute or relative error is less than 1e-9.

Sample Input

2
5
2 1 9
3 7 2
5 9 0
6 6 3
7 6 0
10
11 35 67
23 2 29
29 58 22
30 67 69
36 56 93
62 42 11
67 73 29
68 19 21
72 37 84
82 24 98

Sample Output

9.2195444573
54.5893762558

题解

两个 note 之间的距离与时间差的比值叫做难度
求整首歌的最大难度

直接按时间排序算一遍,求最大值即可
尽量多输出小数保证精度

代码

/*
By:OhYee
Github:OhYee
Blog:http://www.oyohyee.com/
Email:oyohyee@oyohyee.com

かしこいかわいい?
エリーチカ!
要写出来Хорошо的代码哦~
*/
#include <cstdio>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <iomanip>
#include <iostream>
#include <map>
#include <set>
#include <list>
#include <queue>
#include <stack>
#include <string>
#include <vector>
#include <bitset>
#include <functional>

using namespace std;

const int INF = 0x7FFFFFFF;
const double eps = 1e-10;

const int maxn = 1005;

struct Node {
    double t,x,y;
    bool operator < (const Node &rhs)const {
        return t < rhs.t;
    }
    double operator - (const Node &rhs)const {
        return sqrt((x - rhs.x)*(x - rhs.x) + (y - rhs.y)*(y-rhs.y));
    }
};

Node note[maxn];

void Do() {
    int n;
    cin >> n;
    for(int i = 0;i < n;i++)
        cin >> note[i].t >> note[i].x >> note[i].y;
    sort(note,note + n);

    double Max = 0;
    for(int i = 1;i < n;i++)
        Max = max(Max,(note[i] - note[i - 1]) / (note[i].t - note[i - 1].t));

    cout << fixed << setprecision(20) << Max << endl;
}

int main() {
    cin.tie(0);
    cin.sync_with_stdio(false);

    int T;
    cin >> T;
    while(T--)
        Do();

    return 0;
}