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"那段传说让我感到恐惧":前Valve编剧切特·法利斯泽克(Chet Faliszek)对创作《半条命3》毫无兴趣,因为他"唯恐避之不及"。
Mark Warren · 2026-05-18 · via Rock Paper Shotgun Latest Articles Feed

一个非常坚定的不

Alyx Vance in Half-Life 2.
图片来源:Valve(维尔福)

住手。别试图逼他做这事。他不会的。他绝对不会做。他已经跟你讲得很清楚了。是的,就是你,那个看似随意的评论者,建议那样做的。半条命3 (Half-Life 3) 会是轻而易举的事。前Valve(维尔福)编剧Chet Faliszek(切特·法利兹泽克)不这么认为。这个传说中的续集也不是他有兴趣执笔的东西,因为他不想处理一大堆既定的设定。

Peaceful Campephilus Gamer(和平的啄木鸟玩家) 发现 在回复一条评论(该评论称《半条命3》的剧情"可以往任何方向发展")时,法利谢克(Faliszek) 明确表示,他并不清楚这款游戏是否在开发中,也不愿分享任何内部消息。相反,他借此话题指出了阻碍他参与此类游戏制作的主要障碍:即在某些玩家看来,由于必须与之前两部作品中的事件和设定保持一致,剧情根本"无路可走"。

在YouTube上观看

“当人们问我‘哦,伙计,难道你不希望你能吗?’不,”这位作家说。“不。我几乎从不想要碰那些已经有某种传说、某种背景历史的东西。我甚至不喜欢Left 4 Dead 或别的什么。我不想碰任何旧的东西。我不需要有比我记忆力更好的人对我大喊大叫,指责我改变了50年前的神话历史或某些规则。

法利泽克(Faliszek)提到,在讨论与邦吉(Bungie)合作开发他们的一款游戏时,这一点曾是个症结。“(他们的游戏)有太多背景设定,”他继续说道,“他们有着极其庞大的世界观,而我说那些世界观让我害怕。我完全不懂。我对自己的生活都没了解那么多,更别说你们的游戏了。我不想非得在那种框架下创作。”

所以,他对写任何续集不感兴趣,比如《半条命3(Half-Life 3)》那样的,他将此类游戏称为“一场我永远不想做的灾难噩梦”。说真的。他不想用一根十英尺长的杆子去碰这样的游戏,甚至不愿意用重力枪(Grav Gun)把他和那根十英尺长的杆子隔开。

虽然有些人不可避免地会将其视为一种有趣的额外挑战,试图在既定宇宙的框架内创作一个令人难忘的新故事,正如我们在游戏中经常看到的那样,但你可以理解为什么像法利谢克(Faliszek)这样的作家——如果有选择的话——会选择开辟一条无需像熟悉自己的手背那样了解先前或原始资料的道路。我算不上一个Half-Life。需要先了解第三部作品得解开多大的剧情死结,但光是两部游戏就已足够让那张由叙事脉络和未解线索编织的迷宫呈现出骇人的形态。此外,对于像Half-Life这样备受喜爱或具有标志性的系列,还要承受维持既有声誉的压力——从知道你的创作已有现成受众这一点来说,这既是负担也是恩赐。

哎哟!好了Chet,我已经跟他们说过了,你没兴趣,别拿那根棍子戳我了!