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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
The Sunday Papers
James Archer · 2026-06-07 · via Rock Paper Shotgun Latest Articles Feed
A plain white mug of black tea or coffee, next to a broadsheet paper on a table, in black and white. It's the header for Sunday Papers!
Image credit: RPS

Sundays are for recovering after a late night of trailerblogging and oop, no, wait, there’s another two full-length showcases just this evening. It’s too late for me, readers, but you can save yourselves with some more thoughtful, maybe even calming reads on games and not-games. I bet none of them even have the words "great experience for our players."

First up is Niki Fakhoori’s piece for Stop Caring on how Yakuza/Like a Dragon’s punch-happy bloke protagonists play into the Heroine’s Journey.

Ichiban also takes on roles generally thought of as feminine. He is the caretaker of Masato Arakawa, a wheelchair user and the son of his family's patriarch Masumi Arakawa. Despite how necessary caretakers are, the job is treated negatively by the people around him. An attendant at the local hostess club asks, when seeing Masato walking, if it means Ichiban will "be released from indentured servitude." Ichiban is a heroine in a hero’s world, one that undervalues caretaking roles due to the lack of "conquest" associated with them. Helpers generally don’t “get anything out of it.” It isn’t possible to "claw your way up that ladder" if your hands are occupied pushing a wheelchair.

GI.biz’s Lewis Packwood, perhaps the best-dressed games journalist, examines the habits and challenges faced by older game enthusiasts. As in, uh, game enthusiasts who are older, not enthusiasts of older games.

"We are definitely losing that cohort," he said. He suspects that older gamers are likely to take big breaks between play sessions, and part of the issue is that games generally aren't good at reorienting players when they come back after a break. "There is a mismatch between the general investment in tutorials for the first few minutes, relative to where actually the player loss happens," Ball said.

For the NME, Ali Shutler spoke to Saros composer Sam Slater on how to make a game sound horrible (without actually being horrible).

"The thing about game developers is that they’re all filthy metalheads. You can’t fake heavy to them," explains Slater, who adores the influential greats of drone – Sunn O))), Earth, Boris and Khanate. At first, he played it safe – but when those early attempts were met with a polite shrug from the Housemarque team, Slater decided to try something more extreme: "I wrote 'go too hard' on a huge piece of paper and hung it in my studio." The next track he submitted received a two-word response from Louden: "Holy moly!" He’d cracked it.

Over on Kotaku, Rebekah Valentine investigates the extent to which gaming hardware manufacturers use conflict minerals in their kit - and how thoroughly they allow themselves to be audited to check.

This year, 68 percent of Sony’s smelters and refiners were in compliance once again. Of the non-compliant smelters and refiners this year, Sony’s report states that it was unable to even determine the location of 45 of them. Sony claims that it’s taking steps to remediate all this, such as sending sternly worded letters or threatening to revoke its business from non-conformant sites. But Sony has made these exact promises year after year in the past, and either it’s not effectively following through, or it’s just not working for them. We’ve reached out to Sony for comment and will update when and if we hear back.

Foundational Warhammer 40K artist John Blanche, creator of that image of the Emperor, died this week. Of the many tributes pouring in, this one – by Trench Crusade writer and Games Workshop veteran Marc Gasgoigne – feels particularly personal.

From epic battle scenes for the latest worldwide game release to tiny details for a new mini, John contributed to it all. John set the style, tone and direction of Warhammer art across the decades, as it grew from a small UK hobby company to a truly global phenomenon. He never became complacent though, and was always introduce new influences, rather than lazily repeat what had been done last time. He delighted in taking artists from the GW studio to the great London galleries, and watch them realise in front of a Dürer, Bosch or Gericault that it was all there to influence this new "grimdark" style of fantasy.

Something happier to finish: Kelly Burke, for the Guardian, tells the story of a piano-playing concertgoer who served as an improvised replacement for a stricken performer, thus fulfilling the dream of literally everyone who owns a musical instrument.

As the orchestra’s musicians frantically phoned local contacts, offers started rolling in of backup players who were 15 to 20 minutes away. But Hurwitz knew time had run out.

"I figured nobody’s as close as they say they are... so I just thought, well, we have 2,500 people in here..."

I didn’t get tickets, so instead, music this week is Oxford rock outfit South Arcade – try 2005 if you’ve only got three minutes to spare. Good, rollicking fun, even if all four of them look like they’d get carded for buying Strongbow at big Tesco’s.