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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
"Even dry and lost places can flourish with a little care...
Edwin Evans-Thirlwell · 2026-06-10 · via Rock Paper Shotgun Latest Articles Feed
A river winding through a desert canyon, with green plants growing along its banks and a pool at one end. From the game Waterful.
Image credit: Lenja Kaufmann

Waterful is that most appropriate and disquieting of things, a "nature-builder". It's a soft and colourful chillout game in which you cut rivers through procedurally generated landscapes with a cursor, drawing from a limited supply of water that is topped up by connecting springs.

Importantly, and perhaps dispiritingly, you can dig and refill the terrain as you please. Depending on the shape of the river and the depth of its bed, you'll cultivate different vegetation. The vegetation, in turn, attracts a range of creatures, from butterflies to big-eared foxes. For each creature, you get a sticker. There are also machines you can build to, for example, carry the watercourse over hills. Comparisons given by Berlin-based solo developer Lenja Kaufmann include Dorfromantik, Tiny Glade, Islanders, Terra Nil and Townscaper.

Charged with the full force of the romantic Sublime it ain't, but I'm always happy to see videogames playing with rivers, and I'm curious to rake my hand through these sands, teasing out the green. I wonder what flora and fauna I'd get if I wrote my name in water. Anyway, here's a trailer.

Watch on YouTube

And here is some river literature, to wash that down. Algernon Blackwood's story The Willows is both a nice slice of supernatural horror – subtler and less putrid than the work of Blackwood's contemporary Lovecraft - and a ravaged and breathless tribute to the Danube. An excerpt: "We knew all its sounds and voices, its tumblings and foamings, its unnecessary splashing against the bridges; that self-conscious chatter when there were hills to look on; the affected dignity of its speech when it passed through the little towns, far too important to laugh; and all these faint, sweet whisperings when the sun caught it fairly in some slow curve and poured down upon it till the steam rose."

Alice Oswald's Dart is a book-length account of the eponymous strong, brown god and all the lives lived along its history, from freshwater swimmers to sewage workers. An excerpt: "It's a rush, a sploosh of sewage, twenty thousand cubic metres being pumped in, stirred and settled out and wasted off, looped back, macerated, digested, clarified and returned to the river. I'm used to the idea."

Within videogames, my favourite rivers include the Mississippian roguelite rush of The Flame in the Flood, and the treacherous aquifers of From Dust. Still, I think I'm still waiting for a Proper river game, one that compares to walking along the bank, losing your eye in the whirls and eddies. If we're going to talk about "wholesome" entertainment, I like the calmer places you discover within the contours of rapids, where the white water bellies out and thins, pushing up a pretty little ridge of pebbles.

The thing I like best about Waterful is the idea of river shapes corresponding to growth - less for the naturalism, than for the sense of carving out runes in a summoning ritual of some kind. The key thing I'm missing is a sense of helplessness – again, the ability to delete the river as preferred is dispiriting. Rivers should overwhelm you. Still, I'm being rather obtuse - this is obviously not the game Kaufmann wants to make. "It’s intentionally simple and made by just one person, so please expect a short, focused experience rather than a large-scale simulation," she writes.

Read more on Steam. Also please share any great art, literature, games, etcetera involving rivers.