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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Valor Mortis' acrobatic new demo makes me want to believe...
James Archer · 2026-06-11 · via Rock Paper Shotgun Latest Articles Feed
Facing down two undead soldiers in the Valor Mortis demo.
Image credit: Rock Paper Shotgun/Lyrical Games/One More Level

Update: A few hours after I posted this, One More Level announced that Valor Mortis is delayed from September 24th to October 13th. I'm leaving the rest of the article as it was, even though several of its jokes are ruined.


I thought I was pretty up to date on Valor Mortis, the Napoleonic first-person fencing soulslike underway at Ghostrunner devs One More Level, but it turns out I’d missed the four seconds of flesh magic hook-grappling in this prior trailer. As such, the swinging and wallrunning elements of the new, much-expanded demo ambushed me like British archers ambushed the French at Agincourt. Yes, I’m aware I’m about four hundred years off that simile being applicable.

Also, there’s another new trailer, and a release date: September 24th 2026. Hang on, that’s the same day as Control Resonant. And Silent Hill: Townfall. And one only one day before Onimusha: Way of the Sword. Which I’m not as interested in as the other two, but still, man.

Watch on YouTube

Anyway, Valor Mortis: I liked the first demo, and I like this one. It still speaks parrying as a first language, which I’d understand if anyone – not just soulslike masochists – is getting fatigued by, given how often games now prefer you to deflect attacks over making them. But the saberfighting here focuses very, very tightly on the kind of tense, up-close, almost understated humanoid duels that I typically prefer over slashing aimlessly at moon-sized demigods.

This particular demo also shows how Valor Mortis makes effective use of its first-person perspective, as opposed it simply being a soulslike USP for the Steam blurb. Next to, say, battling an Omen in Elden Ring’s sewers, there’s a much keener sense of its diseased, unnaturally stretched-out Grande Armée boys towering over you, the fear of their strength and reach advantages piercing deeper in your gut. There are also several moments where you’re forced into the narrow, infested confines of some poor dead sod’s house, a classic tension-raising move that might’ve struggled to comfortably accommodate a third-person camera.

Grabbing a grapple point in the Valor Mortis demo.
Image credit: Rock Paper Shotgun/Lyrical Games/One More Level

I do find the freerunning stuff, at this stage, a slightly odd addition, though I’m willing to give it a chance to prove it’s not just an out-of-place power fantasy flourish in a game where you spend half the time getting your lungs run through. It does appear mostly separate from the combat, for one – the demo has a couple of opportunities to grapple up to musketeers’ nests, but the wallrunning is more for linear traversal than Titanfall-style arena manoeuvring. Besides, the French invented parkour, so who am I to deny them this tradition?

There’s also the matter of the One More Level’s Ghostrunner hertitage. Few studios possess as much institutional knowledge on pleasurably smooth-flowing freerun moves, and while Valor Mortis’ versions are ickier in texture, they’re functionally identical to the cyborg leaps of the studio’s previous work. It would therefore be incredibly funny, to the extent that I a now choose to believe it will happen, for Valor Mortis to pull a Deathloop and climactically reveal that it shares a silly alt-history timeline with the far-future Ghostrunner. Make it happen, OML. Delay into a different week to Control, if you fancy.