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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Development on Prologue: Go Wayback is ending as PlayerUn...
Oisin Kuhnke · 2026-06-05 · via Rock Paper Shotgun Latest Articles Feed

The game is also going free to play

A first-person perspective of someone holding a map in the woods in Prologue: Go Wayback.
Image credit: PlayerUnknown Productions

I guess we're not going to find out what comes after the prologue after all. By that I mean, some bad news came out of PlayerUnknown Productions yesterday. The studio shared a statement on their Dwitter account to share that development on Prologue: Go Wayback is ending, as PlayerUnknown himself Brendan Greene says that he has "reached the limits of how far I can continue to fund this journey in its current form."

"As a result, I have made the hard decision to restructure the studio," the statement continues. By this he means that an undisclosed number of staff members have been laid off, with only a "smaller team" now working on Melba, the studio's in-development game engine. "Our immediate priority is to support our affected employees to the best of our abilities during this difficult transition." For those that don't know what Melba is, it's essentially Greene's attempt at making a game engine that theoretically allows for making "true earth-sized" games, which is achieved with "machine learning agents" that run on your own system.

What this means for Prologue: Go Wayback, which was released as an early access game, is that it will be released for free with its next update. Those that bought the game on Steam or Epic may also be able to get a refund, as PlayerUnknown Productions are apparently seeking a way to make this possible. On Steam, more or less the same details were offered, but it did also note that they "hope the studio can return to Go Wayback at a future point in time."

Prologue: Go Wayback only launched back in November of last year, but didn't seem to make too much of an impact in the months since. Our own Edwin had a look at it in early 2025, coming away with some apprehension towards the machine learning aspect while still finding some intrigue within it, writing, "In the demo I played, each run began inside a randomly placed forest cabin, with a pan of water bubbling on a stove ring nearby. I like that pan of water. It's a pleasing little designer's goad: was somebody making tea, before you arrived? Sterilising ground water? You hear a generator throbbing outside and you think, ah, I should probably turn off the stove to avoid wasting power, and then you discover that each ring on the stove can be flicked on or off individually. Nice.""