惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

D
DataBreaches.Net
J
Java Code Geeks
有赞技术团队
有赞技术团队
H
Hackread – Cybersecurity News, Data Breaches, AI and More
The GitHub Blog
The GitHub Blog
T
The Blog of Author Tim Ferriss
Apple Machine Learning Research
Apple Machine Learning Research
量子位
D
Docker
V
Visual Studio Blog
博客园 - 司徒正美
Martin Fowler
Martin Fowler
人人都是产品经理
人人都是产品经理
WordPress大学
WordPress大学
U
Unit 42
M
MIT News - Artificial intelligence
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
G
Google Developers Blog
Engineering at Meta
Engineering at Meta
V
V2EX
大猫的无限游戏
大猫的无限游戏
雷峰网
雷峰网
Vercel News
Vercel News
C
Check Point Blog

Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
"It is alive": the makers of 2024 horror GOTY Mouthwashin...
Edwin Evans-Thirlwell · 2026-06-08 · via Rock Paper Shotgun Latest Articles Feed

"If I dare to call Mouthwashing our Soma, then Carcass Clad should be our Amnesia: The Bunker"

A hand-drawn art of a horrible, horrible gun stuck through a cow's decapitated head, from Carcass Clad.
Image credit: Wrong Organ

It's hard to conceive of a nastier workplace than Mouthwashing's spaceship - that delirious, foam-clogged labyrinth of cracked sunsets and fire-freshness - but developers Wrong Organ are certainly upping the ante with their new game Carcass Clad. Announced just today, it's a co-op simulation about a tank crew traversing a gutted and unholy city, loosely inspired by the 1939 "Winter War" between Finland and the Soviet Union.

Three players must collaborate to operate a dreadful machine, while going up against other dreadful machines covered in squirming and screaming "divine livestock". Each player handles a different part of the tank. The Commander scouts through the periscope, plots routes, and monitors the radio; the Driver looks after steering, fuel consumption, and power allocation; the Gunner aims, shoots and reloads, as fast as they safely can. Amongst other difficulties for international audiences, all the tank controls are labelled in Finnish.

Watch on YouTube

Mouthwashing was one of 2024's finest singleplayer horror games, summarised by Ed Thorn (RPS in peace) as "a well-told, succinct descent into a crew's deepest darkest secrets and struggles". As such, I wasn't really expecting Stockholm-based Wrong Organ to pivot to multiplayer.

"Ya we actually weren’t either," says Jeffrey Tomec, gameplay lead, in an email conversation ahead of the reveal. "Carcass Clad was originally conceived as a singleplayer game about controlling three people in a tank simultaneously, but was shifted very early in development. To answer your question more fundamentally though, we had to ask some pretty existential questions about what Wrong Organ should do next as we finished up Mouthwashing’s development.

"Despite our love for narrative games, we don’t want to be pigeonholed as a walking simulator studio," he goes on. "We think there’s a lot of room to grow and we want to make a game that shows our range. Carcass Clad is much more gameplay driven than Mouthwashing, and has very little in terms of a direct story. If I dare to call Mouthwashing our SOMA, then Carcass Clad should be our Amnesia: The Bunker. That being said, Wrong Organ is certainly not done making narrative games, we’re just determined for our next games to be more than just chasing Mouthwashing’s shadow."

A view from inside your tank in Carcass Clad, showing the loading mechanism for the main gun.
A view through a tank's main gun sights at a target being fired upon, from Carcass Clad.
Image credit: Wrong Organ

Mouthwashing was in part a game about being absolutely despicable to your colleagues, its opening line "I hope this hurts" a jab at unspecified abusers in the games industry. I'm morbidly curious to know whether Carcass Clad might foster similar antagonism between players, but writer and art director Johanna Kasurinen says it's the exact opposite. "Carcass Clad is all about teamwork, the tension comes largely from learning how to work effectively as a unit while under pressure," she tells me. "We wanted the characters to reflect that as well. They’ve already been a part of the ongoing war when you step into their shoes as the players. Now for the first time they’re truly alone in hostile territory with only each other and the tank to rely on when shit really hits the fan.

"I think the fantasy of going into a game like this is that you’ll be a well-oiled machine with your friends from the get go but without good communication mistakes begin to quickly stack up," Kasurinen continues. "Have you ever had to navigate for someone who is driving a car by using only a physical map? Things get heated quickly when you were supposed to tell them to switch lanes ideally uhhh, a few minutes ago. What I will say is that by far the best playtests we’ve had were from groups that were already used to working together in some capacity. I guess if Mouthwashing was narratively about bad colleagues, with this game you can actually test how collegial you really stay under pressure."

From Lethal Company to Peak, there's been a trend recently in workaday-horror, slapdash-feeling co-op experiences that lend themselves to amusing sabotage and pratfalls. These games are often derided as "friendslop", which I think is more a commentary on their overabundance than how they are to play individually. "By virtue of being a short playtime co-op game, Carcass Clad will likely be described as such," Tomec acknowledges. "In my opinion though, our game is a much more directed and difficult experience than you would expect in a friendslop title.

"Our mechanics are all designed to create an oppressively brutal experience instead of a free-form social one," he goes on. "The team really has to exist as one unit and work together to make any progress. One of the developers of Peak actually described our game as FriendSweat, which is perfect I think."

A view of a player's hand turning a wheel to operate a radar of some kind in the tank simulator Carcass Clad.
Image credit: Wrong Organ

FriendSweat could make a fine alternative title for the Yksiö, your tank. The tank's name is, in fact, Finnish for "one bedroom apartment." Kasurinen - who is Finnish - magnaminously notes that "mispronouncing goofy Finnish words is part of the spirit of this game, so just go for it."

This streamer-friendly humour forms part of a more serious excavation of Finnish culture and history. "The setting is not a direct parallel, rather we wanted to bring in aspects of especially Finnish culture you don’t see depicted all too often," Kasurinen goes on. "We had a lot of fun being able to work with Finnish voice actors for the trailer and everything inside the tank for example is written in Finnish. It’s a hard language to incorporate into the physical space of the tank controls because a lot of the words are just so long. I tried to pick relatively easy to pronounce names for our player characters, Kanerva, Taisto and Erkki. But with some stuff it’s just more fun to go with the more difficult ones..."

Technical designer Dave Van Egdom summarises the tank's operation as "an amalgamation of military-inspired hardware and custom technology". It sounds like it'll be a nightmare to drive, "one of limited visibility, loud machinery and big cannons, where survival depends on how well your crew can work together," as Van Egdom goes on. "An experience inspired by how we felt when playing multi-crew vehicles in some more realistic military games but also movies such as Fury, though done the Wrong Organ way." (If you've never seen Fury, here's a representative clip.)

Van Egdom professes to be "a bit of a tank guy myself", a remark that makes me profoundly anxious about the contents of his garage. "We like to take inspiration from more obscure and interesting military technology that we can then put our own creative twist on given the freedom of a fictional universe," he says. "Obviously, firing a blank into your V10 engine will see it roar to life, of course it does. And obviously you manually operate the full loading process of your 158mm cannon from magazine to breech, of course you do." Of course.

A view from a tank's turret of a ruined World War 2 era city illuminated by a sickly winter sun.
Image credit: Wrong Organ

"On top of that, the Yksiö features a range of other proprietary systems for you and your friends to learn and put to use out there," Van Egdom continues. It's not clear whether this extends to being able to cover it in flesh; by the sounds of it, that's the exclusive prerogative of your enemy, the Green Lion cult, which is where the game bleeds more overtly into fantasy. "The carcasses part [of our title] mostly refers to the masses of divine livestock that the Green Lion cult attaches, effectively as improvised armor, to their weapons of war," Van Egdom explains. "It is alive, grotesque, and also challenges your crew to find a way to punch through it all somehow."

I'm not much of a tank guy, myself, but I do live in a yksiö, and I will always find time for a game - even a mandatory co-op game - in which I am slave to some ghastly apparatus. I'm one of the god-defying sickos who actively and full-throatedly enjoyed the Kinect game Steel Battalion: Heavy Armor, which alloyed the frenzy of piloting a deathtrap to the clumsiness of motion-sensitive controls. I'm also pretty big on videogames that investigate the exploitation of animals, in however farcical a way. So consider me enthused about Carcass Clad (no release date yet, sadly). Who amongst you is sufficiently out of love with life to join my crew? Bagsy the Driver's chair.