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在数月泄露和建立期待之后,《刺客信条:黑旗重制版》是一部出人意料的笨拙重制版,bug和跑酷失误毁了我的三小时试玩
Julian Benso · 2026-05-22 · via Rock Paper Shotgun Latest Articles Feed

我的木材没有破损

Dodging a heavy attack in Assassin's Creed Black Flag Resynced
图片来源:育碧

如今重制游戏非常流行,为开发者提供了重拾旧作并改进、扩展、修正过去错误的机会。其中一些最好的游戏,比如《黑帮:终极版》重新描绘一个旧故事的边框,提升并美化原本的内容,以自然的方式呈现,让你忘记原作从何处开始,重制版又从何处结束。在《刺客信条:黑旗重制版》中,育碧正试图为他们的备受喜爱的开放世界海盗游戏做同样的事情。

例如,这位英勇的主角爱德华·肯威现在有了乳头。

你可能记得,在2013年的原版中,航海家肯韦尔就像肯娃娃一样胸无点墨。为了展示自发布13年来技术进步了多少,现在的肯韦尔拥有一对漂亮的古铜色苏格兰松饼。不幸的是,我无法向你展示这个新的解剖结构,因为我从最近一个三小时的试玩活动中带回家的录像带在我的演示中要到后面才会播放。不过,这里有一幅艺术家的画作:

Edward Kenway reclined in Assassin's Creed IV: Black Flag
Edward Kenway reclined in Assassin's Creed IV: Black Flag - nipples added
图片版权:育碧

不仅仅是日本人的加入——如果仅此而已,那将是一步大胆的举动。

重同步是一个新旧元素奇特结合的作品。后来刺客信条游戏中的某些特性现在以一种你很容易忘记它们之前不存在的方式融入了黑旗的世界。例如,蹲伏。现在你可以按[B键]让爱德华·肯威蹲下并变得难以被发现。在原版游戏中,你只能在长草丛中这样做。据我所说,在此基础上还叠加了与天气和昼夜时间相关的额外潜行系统。现在雨会减弱你动作的声音,黑暗会遮蔽你的视线。

其他现代的改进更加明显。战斗现在更接近刺客信条:影杀,因为你的敌人有一个防御条,你可以用格挡、重击和恰到好处的踢小腿来削弱它。耗尽防御条后,你就能以激烈的方式击败敌人。防御条听起来可能不是什么进步——它们是许多游戏中的一项功能——但对那些喜欢在单次反击后就能击败敌人的原作粉丝来说,这却是一个巨大的惊喜。

Executing a soldier in Assassin's Creed Black Flag Resynced
图片来源:Ubisoft

来自更现代刺客信条游戏的另一个提升是育碧巧妙地将额外的动作添加到您控制器标准按钮上。如果您按住右扳机,您的面部按钮会切换到另一组动作。这是一个育碧在2017年的刺客信条:起源中发现的特性。,并且它为你提供了更多战斗中的选项。例如,在《重置》(Resynced)中,按住R2键并轻点B键,你将用绳镖钩住附近的敌人,将他们拉向你并让他们失去平衡。这种额外功能的代价是增加了每时每刻的复杂度。这对很多玩家来说不会成为问题,尤其是那些熟悉《刺客信条》系列游戏的玩家,但——这可能是我在战役中途进入试玩版的一个症状——我经常感到笨拙和沮丧,因为我跌跌撞撞地在甲板上毫无效果地挥舞着武器攻击低级敌人。《黑旗》原版的简单性让战斗迅速且常常像芭蕾舞一样优雅;在我的《重置》试玩版中,我就像一个喝醉的水手。

黑旗的使命也进行了精简。我回到原版游戏进行对比,比较他们的开场——正是在这时我注意到了乳头的变化,我不是那种脑子里装满了游戏胸牌资料的人——我忘记了原版是多么缺乏方向感。在经历了一场海难后,肯威在一座沙漠岛屿上醒来,身边站着一个身着刺客服装的人。短暂打斗后,他跑开了,你开始追击。在原版开场中,很容易忘记你的目标开始在开阔的岛屿上闲逛,调查小地图上的所有图标。我在打开箱子、剥猪皮、收集Animus碎片,过了半个小时才想起来我应该一直在紧追不舍。在Resynced中,育碧新加坡去除了这些干扰,让你专注于推进故事。这不是一个根本性的改变,但它是一个改进,并可能是一个游戏整体可能发生的转变的迹象。

这不仅仅是一次整理,Resynced 还为那部2013年的、沾染污渍且阴沉的原始版本进行了一次迫切的清洁。阳光似乎更加明亮,植被更加翠绿,波浪更加湛蓝。我发现自己正欣赏着喜鹊,当船的龙骨划破起伏的水面时,船员们忙碌地在甲板上工作。哈瓦那,以其陶土板屋顶和粉彩色石膏墙壁,也是一个美丽的繁忙之地,市民们来来往往。我没有看到,但希望能看到,育碧新加坡从后来的刺客信条系列中吸取了教训,重新创造了一些不太可能的历史遗迹——比如《刺客信条:奇观》中的洛克里斯盐田或《刺客信条:幻影》中的哈里亚染坊。偶然发现这些生动呈现的地点,让这些虚拟世界感觉更加真实,而系列早期游戏则显得有些肤浅。

Sneaking up on a villa in Assassin's Creed Black Flag Resynced
图片来源:育碧

虽然某些方面更整洁,但Resynced在其他方面却显得笨拙。当你抵达哈瓦那时,你的同伴的货物被当地一名船长没收。你的任务是监听港口的一对守卫来找到它。然而,士兵们离任务开始太近了,当我走上码头时,就在旁白解释我的目标时,我已经站得太靠近守卫了。他们立刻发现了我的存在,迫使我不得不杀死他们。我在他们的尸体上找到了货物的位置,所以我仍然可以继续前进,但这又是另一个让我感到笨拙的时刻。

遗憾的是,跑酷是我感觉最不稳定的部分。当刺客信条游戏中的跑酷效果好的时候,就像你用脚环绕着世界。按住A键,你选择一个方向,角色就会为你完成所有必要的爬行、攀爬和跳跃。你可以冲刺越过成堆的箱子,翻越屋顶,在杆子的顶端翩翩起舞。直到你无法做到。当游戏误解你的意图时,它可能会让你向错误的方向跳跃,或者让你呆立不动,或者最尴尬的是,让你徒劳地抓着墙壁。所有刺客信条游戏都有这个缺陷,我在Resynced中经常遇到这种情况。

而且,以一种让我显得极其挑剔的方式来说,当它正常工作时,我常常感觉被磁力从跳跃点拉到着陆点,就像游戏意识到我的跳跃发射角度不对,所以它会替我修正它。我意识到这是一种“刚好的批评”,但我希望Resynced既能纠正我动作中的任何错误又能如此巧妙地完成,以至于我不注意到它的帮助。

A view over a gorgeous villa in Assassin's Creed Black Flag Resynced
图片来源:育碧

关于稳扎稳打,我们来到预告片的部分,我担心我可能会犯错误。指出错误。每当在预告版本中指出缺陷时,都必须谨慎进行。你遇到的任何错误可能已经在发布前修复列表中。事实上,因为你可能在活动很久之前就在玩一个锁定和打磨的版本,这些错误可能已经被修复了。制作预告版本的过程——在这个过程中,游戏的部分被切掉并拼接在一起,以展示一个更大游戏的不同部分——本身可能是你遇到的任何错误的来源。所以,考虑到这些注意事项,这是我我在预告中遇到的错误。

游戏在演示开场后的第一分钟内崩溃了三次。我换了一台机器,游戏又一次崩溃。角色衣服上的纹理在移动时时隐时现。一个穿着裙摆的女人走过,裙摆卡在她的腹部,露出了她缺失的大腿上部。在公园里从一根柱子跳到一艘船上的跑酷过程中,爱德华在空中缓慢悬停,然后慢慢潜入水中。有一次,当我砍断船桅杆上的配重以把自己发射到鸟巢时,我被卡在了桅杆里,不得不在控制器上疯狂摇晃,直到才挣脱出来。最后,整个游戏字幕的大小写完全不符合语法规则。

A character's dress disappearing in Assassin's Creed Black Flag Resynced
Getting stuck in a mast in Assassin's Creed Black Flag Resynced
图片来源:育碧

我相信许多这些错误会在发布前被修复,在三小时的预览会中,游戏大部分时间都很稳定。然而,如果它们在发布时仍然存在,我不想在这个阶段就覆盖它们。特别是,对于一款备受喜爱的游戏的重制版,它应该以足以证明其存在价值的精致程度出现。

Resynced的整体框架看起来不错。它的环境更加细致繁茂,系统比原版更复杂,世界也更大。这是对之前版本的全面现代化。但细节处理参差不齐。我遇到的大部分笨拙之处可能都是预览版的副作用,你可以归咎于那些会修复的bug,以及由于正常游戏我本应培养的技能所缺乏的肌肉记忆,但我确实在整个游戏过程中都感到笨拙。无论是记忆的模糊还是年龄的磨平,我都记得原始版Black Flag是一款让我感觉像是受控动作的游戏。而我在Resynced中并没有这种感觉。