惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

A
About on SuperTechFans
Cloudbric
Cloudbric
C
CERT Recently Published Vulnerability Notes
G
GRAHAM CLULEY
V
Vulnerabilities – Threatpost
C
Cisco Blogs
T
Tenable Blog
P
Privacy International News Feed
T
The Exploit Database - CXSecurity.com
I
Intezer
AWS News Blog
AWS News Blog
IT之家
IT之家
博客园 - 司徒正美
C
Cybersecurity and Infrastructure Security Agency CISA
博客园 - 【当耐特】
The Hacker News
The Hacker News
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Spread Privacy
Spread Privacy
S
SegmentFault 最新的问题
博客园 - Franky
人人都是产品经理
人人都是产品经理
cs.CV updates on arXiv.org
cs.CV updates on arXiv.org
V
Visual Studio Blog
C
CXSECURITY Database RSS Feed - CXSecurity.com
H
Hacker News: Front Page
Latest news
Latest news
Scott Helme
Scott Helme
腾讯CDC
宝玉的分享
宝玉的分享
大猫的无限游戏
大猫的无限游戏
cs.AI updates on arXiv.org
cs.AI updates on arXiv.org
A
Arctic Wolf
S
Securelist
雷峰网
雷峰网
The GitHub Blog
The GitHub Blog
Project Zero
Project Zero
Google DeepMind News
Google DeepMind News
P
Palo Alto Networks Blog
F
Fortinet All Blogs
Schneier on Security
Schneier on Security
云风的 BLOG
云风的 BLOG
Security Archives - TechRepublic
Security Archives - TechRepublic
The Last Watchdog
The Last Watchdog
WordPress大学
WordPress大学
MongoDB | Blog
MongoDB | Blog
L
LINUX DO - 最新话题
S
Schneier on Security
NISL@THU
NISL@THU
Jina AI
Jina AI
M
MIT News - Artificial intelligence

Rock Paper Shotgun Latest Articles Feed

007 First Light review - a flowing thriller that blends occasional sandboxy spying into an exotic rollercoaster ride Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two Remedy's new CEO doesn't want to "change the DNA" of the Control studio, but he does still think their games "could give a lot more" At long last, Dead by Daylight welcomes Friday the 13th's Jason Voorhees, and he's now available for some beta slashing Life Below sees you restoring a dying sea floor, yet it makes for a surprisingly cosy city builder filled with touches of vibrant life Skyblivion's gorgeously revamped Ayleid ruins are all done and dusted, the folks behind the Oblivion Remake mod have announced "It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap My memories of classic GTA have been gloriously smothered by this reasonably SFW giantess erotica game After seven years of development, Paralives is out in early access Most of Bungie's staff were reportedly unaware of the decision to end active development on Destiny 2 until it went public Hop aboard Running Train, a lush Japanese train sim that's out in early access now The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up "God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for Say goodbye to birds and hello to dragons in Wyrmspan, a scalier take on beloved strategy card game Wingspan Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off Half-Life: Alyx is convincing me I don't have the knees for VR gaming, or perhaps I should stop cowering behind cars quite so often Your allies in turn-based tactics game Menace can now be completely wiped out by the [REDACTED], but at least the new patch gives us battle tanks Dang, I can't hang with the Wang in Zero Parades, so ZA/UM's thought violation gun won't stop going bang "You build a little squad of allied characters": Warhammer Survivors' spin on bullet heaven brings a lovely touch of chaos to the battlefield Destiny 2 is getting its final update in June, and the team reportedly face "significant" layoffs as soon as it's out the door "If they turn off, they might not be able to turn them on again": The charming reason behind Dawn of War 4's excitable, dancing mech Baldur's Gate 3's Wyll gets "the autonomy he deserves" in deciding whether to break his pact with Mizora, thanks to a chunky companion quest overhaul mod After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe" Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something" Stop Killing Games petition on game server switch offs will get a reply "before the summer", European Commission promise during latest debate Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God New York's case that Steam lootboxes are "gambling" is a free speech violation that "will have an impermissible chilling effect on protected videogame design", argue Valve New Assassin’s Creed, Far Cry and Ghost Recon games will release by early 2029 say Ubisoft, who're also dumping cash into a "first playable generative AI experience" Roguelike FPS offshoot Deep Rock Galactic: Rogue Core launches into early access with its own dangers, its own dwarves, and at last, its own identity It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds Deus Ex, Saints Row and TimeSplitters might be lent out to external partners, Embracer say, possibly paving the way for new entries "Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards" The rumours were true, Warhorse are making an open-world Lord of the Rings RPG alongside a new Kingdom Come game Hasbro cancel Dungeons and Dragons action game helmed by Star Wars Jedi: Fallen Order director, leaving studio hunting for new publishing deal "Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants The long awaited Civilization 7 Test of Time update is here, bringing a huge suite of changes with it Johan is like if Sekiro were about a medieval manuscript of a rabbit came to life that's on a quest for revenge Take a nice long look at some Paralives gameplay ahead of its early access launch next week Subnautica 2's EULA is causing a bit of a ruckus, but Unknown Worlds say they're "looking into" the current terms Outward 2 lines up a July release date with the promise that even your dusty old potato of a PC can run it Arc Raiders turns to Denuvo Anti-Cheat in hopes of curbing foul play, Embark say they're "working to ensure minimal impact on performance" Steam's NSFW and Mature tags ditched by Valve in favour of "more descriptive" ones like Sexual Content and Gore, as part of wider revamp Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games "It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes Cancelled Star Wars: Knights of the Old Republic remake's voiced protagonist and naked robo-person bums bared in this reportedly leaked cinematic "That lore terrifies me": Ex-Valve writer Chet Faliszek isn't interested in writing a Half-Life 3, as he wouldn't touch a sequel "with with a 10-foot pole" Sure, a new GTA 6 trailer would be nice, but it doesn't have a hope of matching the cultural significance of GTA 4's second reveal Extraction shooter spinoff EVE Vanguard will let you salvage ships destroyed in EVE Online, then flog the parts back to their owners Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions" This week in PC games: Tokyo-drifting in Forza Horizon 6, communist grifting in Disco Elysium follow-up Zero Parades, or dystopia tifting in puzzle game Phonopolis Zero Parades: For Dead Spies is both bootleg Disco Elysium and a spirited interrogation of fake culture in all its guises Skyrim now runs on Fallout 4's Pip-Boy and computer terminals, as modder delivers the one port Bethesda haven't thought of yet I didn’t think Forza Horizon 6’s custom garages would lead me to miss mucking about with my motor on Mexican driveways, but they have Palestinian pseudo-stealth game Dreams on a Pillow paints a difficult, poetic picture in its first look at gameplay Mixtape will be safe from a music licensing related delisting, ensured by its developer paying extra for the privilege Sleepover is a cosmic horror visual novel about the last person on earth and the stranger who shows up at their front door Fence off a free-spirited horse that can't stop eating grass in the daily puzzle game enclose.horse For its 24th anniversary, Final Fantasy 11 is getting a free trial upgrade that lets you play it for as long as you like Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict Forza Horizon 6 will unleash the Wankel-powered Furai to kick off its Festival Playlist car additions Lego 2K Drive is being delisted in a matter of days despite only being a few years old - grab it before it's bricked over Come dribble with me over this pitch for Total War: Redwall, in which Shrimp 'n' Hotroot soup is a vital strategic resource "This is gonna break your mods": Stellaris is getting nomad empires, aka "moving planets", despite Paradox previously deeming this "impossible" California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster" Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea
Julian Benson · 2026-05-29 · via Rock Paper Shotgun Latest Articles Feed
A soldier stands before a Seoul building on fire in Call of Duty: Modern Warfare 4
Image credit: Activision / Infinity Ward

By this point, I'm convinced the Call of Duty series is a sick experiment testing the limits of mass deja vu. Infinity Ward, the makers of Call of Duty 4: Modern Warfare have just announced their new game Call of Duty: Modern Warfare 4.

This new game has a linear campaign that sees North Korea bombard South Korean capital Seoul before launching a land invasion of the city. In one strand of the campaign you'll play as a South Korean soldier repelling the invasion, in another you'll play as a North Korean soldier on the other side of the battle, and in a third series regular Captain Price is off causing a ruckus.

The reveal trailer does a good job of setting up the stakes:

Watch on YouTube

I've played and enjoyed many Call of Duty games, and Call of Duty: Modern Warfare 4 looks like it could be as good as the best of them or as bad as the worst of them. It's, after all, a cinematic trailer, so who can tell? For what it's worth, there are several previews of the game from outlets who were invited to play the game at Activision's offices last week and they seem to be broadly positive. We weren't invited. (I'd like to say it's because we said last year's game, Black Ops 7, was naff and we've been blacklisted, but pretty much everyone said last year's game was naff so it's likely not that.)

As well as bringing a linear single-player campaign (unlike Black Ops 7's poorly-delivered co-op campaign and Call of Duty: Infinite Warfare's poorly-received – but very good – non-linear one), Call of Duty: Modern Warfare 4 also has its standard multiplayer fare, and resuscitates the DMZ extraction shooter mode. What with ARC Raiders' success, Activision have got to be hoping they can do a Warzone and make DMZ a standalone success.

What's disappointing about Modern Warfare 4's reveal, from the new trailer and the interviews I've read, is that it's not clear where the game is pushing into the new. One quote in particular stood out from Eurogamer's preview:

"We're kind of unlocking this experience that hasn't been in our previous Modern Warfares," associate design director Alex Norris said. "Our previous Modern Warfares have been very focused on task force 141, special operators, and small raids. We've got the largest U.S overseas military base in South Korea.

"So it's tapping into infantry, armour, and air support; all these things kind of working together to retake a city. That's something we haven't gotten to do before on the gameplay side. You'll see D-Day-style beach landings, trench warfare and driving tanks in large-scale battles."

I don't think there have been any Call of Duty games that have felt lacking in infantry, armour, and air support. I remember vividly playing and replaying The End of the Beginning, the North Africa campaign mission released as a demo for Call of Duty 2, in which you assault El Daba in trucks and tanks before fighting through the streets in pitched battles. So it's hardly a new experience for the series, and even if Norris is speaking specifically to Modern Warfare games, even the original, as you inhabit the not-long-for-this-world Sergeant Paul Jackson, you start his campaign with a sea-launched helicopter invasion of a coastal town.

I realise I'm losing sight of the wood by focusing on the trees, and I don't want this to be mistaken as negativity for the game itself. It may well be a great shooter, Infinity Ward are talented developers. It's just dispiriting to see what has been done before many times being wrapped in language suggesting it's new.

But then, I'm sure we've been here and said all of this before.