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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
The Sunday Papers
Mark Warren · 2026-05-24 · via Rock Paper Shotgun Latest Articles Feed
A plain white mug of black tea or coffee, next to a broadsheet paper on a table, in black and white. It's the header for Sunday Papers!
Image credit: RPS

Sundays are for setting up a fan fiction writing group with your fellow RPG dungeon masters. You gather in a nice living room that often reminds visitors of the beloved previous tenants, and you write something. It's of indeterminate quality, at least until it's fully formed, mainly because you let it go where it wants as you go, rather than planning out a path ahead of time. It's a wild horse, and sometimes it bucks you off by, for example, having you roll into a metaphor you're unlikely to be able to maintain unless you suddenly write cowboy hats into existence for your gang of would-be masters. The words spill forth, occasionally dripping onto the carpet or being flung towards a metal spitoon in the corner, where they land with a satisfying ftannnggg sound. Sometimes you do just about manage to keep the metaphors going.

Sometimes, other words are posted through the letter box. You wander over and pick them up. The envelopes say to make sure that you introduce them properly. Ok envelopes, chill out, we can probably manage that. Subnautica 2 has hooked Europeanvideogamer's senior guides writer Kelsey Raynor in with an irresistible mystery as they've navigated through the early hours of its early access from, much in the same way our Edwin recently did.

But no matter what fancy tool you've got at your disposal, no matter how much you try and prepare, death feels inevitable in Subnautica 2. As one note left by a previous visitor to Proteus warns, "You are going to die here, and that's all right. Pick the most interesting thing you can see and explore." From the get-go, death looms, but somehow its inevitability doesn't erode the sense of fear this unknown planet instills. It's all around you, in every unfamiliar sound you hear while diving in the deep blue...and there's a lot of them.

Phew, I think we managed it. Uh oh. Another letter. You try to convince one of other members of your little writing gang to read it aloud. They blank you. Thanks lads. Ahem. It's a review of Forza Horizon 6 by Lexi Luddy for Gamer Guides, which highlights some different minor sticking points with Playground's latest racer than I did in my own review.

There are a few elements to Forza Horizon 6’s odd feel, but a lot of it comes back to event spread. Despite the game being set in Japan, maybe the country most associated with street racing in car culture, street races seem strangely secondary to the game’s main focus, off-roading. Don’t get me wrong. I love rally events. Hell, I have put 20 or so hours into DiRT 3 this very year, but it is not what I come to Forza Horizon for, and it’s not exactly what I’d most associate with Japan’s car scene. So, I really can’t figure out why there seem to be more buggy, rally, and jeep races in this game than there are street events where I am racing against unhinged and overtuned Nissan Skylines that look like they have been Ship of Theseus-ed into being supercars.

Another one down. The post won't stop coming. Again, you hold the letter up to your sweaty face. It's a discussion of just how alive game worlds should ideally seek to feel, by Jonathan Fenn for Unwinnable.

The atmosphere and worlds of FromSoftware’s games, Elden Ring included, are so successful in part, because they embrace this incompatibility. There are no real towns or societies left in these crumbling worlds, and even in small settlements like Dark Souls 2’s Majula, any social connections between its inhabitants have been all but severed. It feels right that these characters are rotting away in their own corners of the apocalypse, mindlessly repeating their time-worn phrases as hollowness slowly takes over their minds. Any digital world, after enough exploration, will feel spent, barren and claustrophobic – FromSoftware understand this, and rather than trying to escape it, build this desolation into the very fabric of their worlds – including their inhabitants.

Thunk. A final bit of post sits on the floor. It looks slightly familiar. Ah. It's a piece from Defector's Barry Petchesky on a trade of gorillas between Pittsburgh and Boston zoos.

Star-for-star trades are rare in the zoo world: You may remember Tupi the baby capybara getting sent from San Antonio to Florida for practically nothing but a pig swap. (Insider Ian Bonoboport later reported that Tupi had attitude issues and San Antonio considered the move addition by subtraction.)

But Frankie for Little Joe has the potential to change the power structure of the entire Apesociation. It's being reported as a one-for-one so far, but there may be draft chimpensation involved when it's reported to the league.

You relax a bit. No more post. Oh no.

It's a single piece of paper. On one side, what looks like a photocopier's scan of a man's bottom. On the oth-aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigghggghhhhhhhhhhhh.

A picture of Adrian Edmondson's face gurns up at you. Your piss turns weak as you pretentiously collapse into a heap.

One of your fellow writers gets up from the table and kneels over you in concern. "You okay there, miladdo?" asks Jonathan Frakes.