惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Vercel News
Vercel News
博客园 - 司徒正美
大猫的无限游戏
大猫的无限游戏
Last Week in AI
Last Week in AI
V
Visual Studio Blog
阮一峰的网络日志
阮一峰的网络日志
小众软件
小众软件
宝玉的分享
宝玉的分享
Apple Machine Learning Research
Apple Machine Learning Research
美团技术团队
WordPress大学
WordPress大学
博客园 - 聂微东
人人都是产品经理
人人都是产品经理
罗磊的独立博客
The Cloudflare Blog
V
V2EX
月光博客
月光博客
有赞技术团队
有赞技术团队
Y
Y Combinator Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
GbyAI
GbyAI
博客园 - 【当耐特】
T
Tailwind CSS Blog

Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Fortnite boss Tim Sweeney hopes to take on Roblox's massi...
Mark Warren · 2026-06-18 · via Rock Paper Shotgun Latest Articles Feed

A "time of both crisis and opportunity" is nigh

Epic Games CEO Tim Sweeney speaking at State of Unreal 2026.
Image credit: Epic Games

Epic Games CEO Tim Sweeney, overseer of a company which fired over 1000 staff just a few months ago, has laid out his vision for the games industry's future during a "time of both crisis and opportunity". As Epic revealed an Unreal Engine 6 packed with generative AI model support designed to "reduce the tedious work" that goes into making games, Sweeney painted a picture of a future in which the threat of Roblox eating the world is combatted by a bunch of game makers working with Epic to create a massive integrated everythingverse that's somehow totally different to Roblox's massive integrated everythingverse.

"The biggest games like Fortnite are once again growing and thriving, but underneath this there's a serious challenge to AAA developers," the Sweens, whose company-wide letter about Epic's layoffs this March cited a downturn in engagement with Fortnite, said while on stage at this year's State of Unreal showcase. "That's that a huge number of the new releases of major games are failing now. We're seeing often hundreds of millions of dollars of dev costs followed by tens of millions of dollars of revenue. The dev costs are continuing to grow. It feels to many like a tidal wave is sweeping over the AAA game business."

The exec highlighted a few key trends he thinks have contributed to this status quo - starting off with people playing games socially with their mates and that "the economy is shifting from buying games to things in games". "This is another thing that reinforces the success of very large ecosystems in games and makes it ever harder for new entrants to get in. If you've been playing a game for a long time and it has a huge player base you can buy with confidence knowing that things you purchase will be useful to you days, weeks or years later. If a new game comes out it's more difficult to spend not knowing if you're going to play next day, next month," he said of the latter. Finally, there's the battle for folks' attention, which the exec reckons is more competitive than ever.

Watch on YouTube

So, what plan does Sweeney have to ensure Epic has a place in the future of an industry he acknowledges could end up being gobbled up by Roblox's ever-growing maw? Basically, do the same sort of integrated gameverse thing Roblox does, with content, communities, and economies all linked together into one blob with different offshoots, so players see games not as "isolated products", but as "a global ecosystem that all game developers participate in together".

How is that "a very different future" to the Roblox eating the world eventuality, aside from Epic potentially avoiding being gobbled up? Sweeney's answer seems to be rooted in some unshakeable idea that Epic are somehow fundamentally exempt from being the sort of powerful overlord that every other massive company which holds the keys to a huge platform is, because they plan to adopt "open standards". "Our aim at Epic is to work with all developers in the city to build this system together as peers," he said. "We wanted a system with no overlord. We've been spending some time fighting against overlords in the industry with some amount of success. We don't want to be the next one, rather we want to be a partner to every company in the industry, including all game developers and other makers of technology and services in order to build the best stuff and connect it all up together."

Aww, they just want to be everyone's friend and happen to amass a boatload of money and influence over the industry doing it. They're not like those other massive corps, who amass similar boatloads of money and influence by means that aren't as pure and praiseworthy.

Oh, and as far as Unreal Engine 6 is concerned, one of the big selling points they're emphasising is that it'll come with generative AI model integration. "AI assisted game creation will tighten iteration loops and reduce time consuming manual setup of levels, character rigs, particle systems, skinning, bone weights, adjusting lighting." Unreal Engine development lead Marcus Wassmer said while showing off these tools during the showcase. "All the manual work required to translate professional creative intent into interactive, performant, and cross-platform games." So, the LLMs and AI models are being brought in with the aim of speeding up the development process and to "to greatly reduce the tedious work" that goes into making games. As has become the norm when companies roll out such tech, Wassmer was keen to stress that devs will retain overall creative control.

To my ears, that sounds like a lot of bandwagon boarding for a company who're trying to position themselves as some sort of alternative. I'm certainly not sure trying to out-Roblox Roblox while pretending you're just a plucky little guy who wouldn't dream of telling people what to do will work out any better going forwards than it has thus far.