惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

G
Google Developers Blog
宝玉的分享
宝玉的分享
月光博客
月光博客
B
Blog
云风的 BLOG
云风的 BLOG
Google DeepMind News
Google DeepMind News
Engineering at Meta
Engineering at Meta
aimingoo的专栏
aimingoo的专栏
N
Netflix TechBlog - Medium
博客园_首页
GbyAI
GbyAI
人人都是产品经理
人人都是产品经理
A
About on SuperTechFans
Y
Y Combinator Blog
L
LangChain Blog
有赞技术团队
有赞技术团队
D
Docker
爱范儿
爱范儿
博客园 - 司徒正美
H
Hackread – Cybersecurity News, Data Breaches, AI and More
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
酷 壳 – CoolShell
酷 壳 – CoolShell
Microsoft Security Blog
Microsoft Security Blog
D
DataBreaches.Net

Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
South of Midnight studio Compulsion Games are allowing st...
Mark Warren · 2026-06-26 · via Rock Paper Shotgun Latest Articles Feed

Nobody has been laid off yet, but the wheels are in motion for the July bloodbath that seems to be looming

Hazel in South of Midnight.
Image credit: Compulsion Games

With the days ticking down until July, when Xbox are said to be fully pulling the trigger on mass upheaval that could see studios closed and will almost certainly see jobs cut, bosses at one of the studios reported to have its future hanging in the balance have given some staff permission to openly seek new work. This, it's claimed, is the reason a bunch of devs at South of Midnight studio Compulsion Games have taken to LinkedIn ahead of any layoffs being confirmed to post that they're on the market for other jobs.

There have been a wave of these posts from Compulsion devs across various departments over the past week or so. "After a couple wonderful years at Compulsion Games (Xbox Game Studios), I'm looking for my next opportunity," writer and narrative designer Bijan Stephen wrote in his post. "I'm very grateful for my time there, and for what it taught me: how to be a better collaborator, how to be more open to change, and how to go from concept to execution at a high level -- among many other things. I'm very, very grateful to the amazing people there, who taught me so much about what it takes to make a truly beautiful game." Principal level designer Mike Sklavounos, principal game designer Cameron McGrory, technical animator Ines Bouakkaoui, and dialogue designer Sean Miller are all among those who've posted similar messages.

Bloomberg's Jason Schreier has now reported that they aren't a sign any layoffs have already taken place. "Xbox's layoffs are not beginning until early July," he wrote in a comment on Reddit. "What happened at Compulsion is that studio leadership gave their employees permission to openly look for work because they almost certainly will be losing their jobs then. Nobody has been laid off yet."

As Schreier acknowledged, that might sound like it's not too different to these devs having been confirmed to be let go. However, it does mean that these posts on LinkedIn likely don't point in a surefire direction when it comes to Compulsion's fate. Earlier this month Compulsion were one of the Microsoft-owned studios reported to be in negotiations over their future, with closure or spinning off into independence likely with a new backer seeming the main two outcomes on the table. Hellblade developers Ninja Theory and Psychonauts developers Double Fine were reported to be in similar boats.

As of right now, these posts look like they could fit with both Compulsion shutting down entirely or living on with a much smaller staff if they do manage to find either new ownership or a way to go independent.

Solidarity and best of luck to any and all Compulsion Games developers and other Xbox staff facing an uncertain future.