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Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
"I torture myself over every last detail": Stardew Valley...
Edwin Evans-Thirlwell · 2026-06-27 · via Rock Paper Shotgun Latest Articles Feed

Another apology about lack of updates from ConcernedApe

A screenshot of Haunted Chocolatier, the new game from the developer of Stardew Valley, showing a character in a snowy town at night, walking outside a quaint and cosy bakery.
Image credit: ConcernedApe

Stardew Valley creator Eric 'ConcernedApe' Barone has released his latest reminder that yes, he's still working on Haunted Chocolatier, the action-RPG and life sim in which you run a sweetshop in a realm of ghosts. This particular blogpost is notable for a mildly agonised aside about the game's recipe book interface, which needs to be "seamless, clear, intuitive, satisfying, aesthetic", in a word, perfect.

"As with many things in the game, I’ve iterated on this many times, each time bringing it closer to its final form," Barone comments. "To me, it’s not a simple task, as I torture myself over every last detail.

"This is a UI you will be using fairly often, so it has to be perfect," he goes on. "You need to be able to accomplish your goal with the minimal number of clicks. There needs to be just the right amount of data presented to the player: not so much as to be overwhelming, but not so little as to be trivial or mundane.

"And the way that this data is laid out on the page is crucial…" Barone urges. "If the data is all clustered together, it will be disgusting to look at. The data needs to be grouped into compelling, intuitive and easy to read/understand groupings. It needs to look appealing and intriguing.

"And this is just the bare minimum, that players will likely take for granted," he says. "If all of that is accomplished then the player is now comfortable while perusing the recipe book. But I want more than just comfort. I want to delight the player. All of this typically requires me to iterate on something several times before I’m satisfied with it.

"And it’s a big game. So there are many things for me to fuss over."

I am getting definite "tricky second album" vibes, from all this. Definite undertones of George R. R. Martin tearing up another draft of Winds of Winter. Let not the perfect be the enemy of the good, Barone!

The developer also apologises for the absence of new screenshots, which he says would feel like serving up "half-baked bread". He adds that "fortunately, I’m in a position where I don’t need to market the game, so I can take my preferred approach".

Context: Stardew Valley has sold over 50 million copies. Assuming he hasn't blown all of that on luxury cocoa imports for research purposes, Barone probably never needs to make a videogame ever again.

While we're talking chocolate, this feels like a good time to mention L.A. Noire developer Jenn Sandercock's later career in edible games.