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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Whether you believe it or not, Final Fantasy 7 Revelation...
Oisin Kuhnke · 2026-06-14 · via Rock Paper Shotgun Latest Articles Feed

The team are feeling "confident" in how they've approached it, too

Cloud is swinging his buster sword at a large floral enemy in Final Fantasy 7 Revelation.
Image credit: Square Enix

Generally when a game gets remade, you'll assume that it'll mostly be the same at least narratively, given how not normal can be with works that are considered uncomfortably sacred. That's certainly what many may have guessed about the Final Fantasy 7 Remake trilogy, only those pesky Whispers to get in the way offering some changes here and there. Rebirth continued that here and there, staying the course in other ways, and Revelation will be out next year with an ending you can't change. And according to director Naoki Hamaguchi, that ending has been planned right from the beginning, more or less.

"Obviously, I can’t share actual details on how this story is going to end, but in terms of how we envisioned the conclusion, we did have some sort of an idea of what we wanted to do at the end," Hamaguchi explained in an interview with VGC. "So we did have a kind of direction from the early days of development. The same goes for the producer, Yoshinori Kitase. He had his visions as well, and some of that is applied in the conclusion that we’re telling in FF7 Revelation."

Hamaguchi also noted that the team is "pretty confident" with the ending they've concocted, sharing excitement over how everyone will react. Of course, still no indication there as to whether the trio of remakes will opt for an alternative ending to the original. At least the remakes won't have to suffer from the same affliction as Kingdom Hearts, whereby everyone believes creator Testuya Nomura is making it up as he goes along (as if this isn't just storytelling in general anyway).

In the same interview, Hamaguchi also spoke of how he responds to feedback from the general public, which seems to be a general ethos of "not that much, really." He explains that trying to address the "median average" of feedback might not result in a "better product," saying, "if you you were to address all the negative feedback, and even take the positive feedback into account, sometimes it’s a case that you’re seeing two sides of the extreme opinions, and by applying all of that, it’s possible that you come up with a product that doesn’t really have any character. It’s just a blank state that doesn’t really have any strong appeal."

This is a stance I appreciate, given my history as a Final Fantasy 7 Rebirth minigame defender. As a reminder, a lot of people didn't like how stuffed with minigames Rebirth was, and Hamaguchi says that Revelation will have just as many if not more, hence this sense of character he talks about. Refinement is overrated! Though video games are a bit too long these days, so, I'm still hoping Revelation won't take me 10,000 hours to finish.