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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
Bleak, disquieting action game Virtue and a Sledgehammer ...
James Archer · 2026-06-08 · via Rock Paper Shotgun Latest Articles Feed
Virtue and a Sledgehammer protagonist Pratelle strides into a red void while declaring "I won't forgive you".
Image credit: Rock Paper Shotgun/Devolver Digital

Deconstructeam, of Many Nights a Whisper and The Cosmic Wheel Sisterhood, say their newest game Virtue and a Sledgehammer is about "feeling like you no longer belong in the place you grew up." Judging from the newly released demo, it’s also about catharsis. Chunky, crumbly, crushing catharsis, injected through the handle of misappropriated demolition equipment.

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The place in question, lead hammerwoman Pratelle’s hometown of Virtud, is in many ways asking for it. Its residents are gone, replaced with android copies who’ll mostly attack on sight, and the masonry of its humble bungalows has a habit of getting in the way. Pratelle might stomp through its streets with the murderous gait of a dungareed Jason Voorhees, but her sledgehammer is as much a means of exploration as it is a bot-biffing weapon, and an effective one at that. Caving in walls serves both to open up pathways, and to repay Virtud’s hostility with gratifyingly righteous havoc, debris slamming across rooms with the force of the impact and weakened chunks clinging for a moment before pathetically dropping the floor. 'Ave it, jerk wall for jerks. 'Ave iiiiit.

Pratelle herself doesn’t seem to enjoy her wrecking spree as much as I was, but then I did gladly eat the crumbs of story that the demo dropped about why she’s back in town. Taut flashbacks, framed through increasingly unsettling camera angles, set up a bizarre family dynamic involving a maybe-abusive, maybe-unwell mother and genius sister Nina, who crushes snails for fun and is implied to be responsible for the town’s cyberization. It’s sci-fi, but grounded in all-too-familiar tales of parental illnesses and dysfunctional relationships.

Pratelle smashes both a wall and some robots in Virtue and a Sledgehammer.
Image credit: Rock Paper Shotgun/Devolver Digital

The bond between Pratelle and Nina has snapped particularly violently, hence why the former is out scrapping the latter’s science projects. Surprisingly, though, the robots hold no angst whatsoever about (knowingly) becoming digital undead. Until Pratelle gets within bludgeoning distance, they’ll sit with one another discussing sports, gather in church to pray, and in the case of at least one couple, sneak off to a quiet corner for some lipless metal smooching. It wouldn’t be unexpected if the full game ends up using this to reframe your rampage in a harsher light, although the ‘droids maintaining their personalities does also mean that any arseholery is preserved too. The ones that choose not to attack often only do so because they’d prefer to stand there and hurl patronising insults, if not outright slurs.

The parallel between Virtud’s robotic monoculture and how real-life communities are unthinkingly sliding back towards prejudice is delivered with all the subtlety of a certain large striking tool. Yet it’s one worth making, and as grim as the game gets in doing so, you probably won’t be far from some load-bearing bullshit on which to take some small measure of revenge. Virtue and a Sledgehammer is out next year.