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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
The Sunday Papers
Mark Warren · 2026-06-21 · via Rock Paper Shotgun Latest Articles Feed
A plain white mug of black tea or coffee, next to a broadsheet paper on a table, in black and white. It's the header for Sunday Papers!
Image credit: RPS

Sundays are for sitting by a window in your pants eating cold pasta, as a game of football meanders through its grassy paces on a screen not too far away. Light curtains drawn in an attempt to eliminate any chance for people in the street below to catch a glimpse of your boxers, time slows to a crawl. You're never not moving, but at least in this moment you're being afforded that chance to move slowly. Life never stops, but it does at least occasionally allow the odd evening in cruise control. You're snapped out of your trance by a flurry of activity on the screen. A decision has been made. One team flap around voicing their unhappiness. The referee ushers them away so the ball can be placed and the spot kick taken. The taker steps up. On the back of his shirt, instead of a name, you see a question.

"How do you mocap a cube?" Weird. Why would a footballer's shirt be wondering that? Ah, the player must be Kotaku's Rebekah Valentine. As she sizes up to belt the ball, you notice she's aiming for a goal tended by Faye from God of War Laufey, a game that won't be coming to PC anytime soon.

The general consensus among all the people I spoke to is that the developers are, in fact, capturing footage to animate the cube. That’s because even though it’s a faceless object, the cube still needs to express emotions through movement. Because it’s gelatinous, it can likely twist its respective halves in ways that might look similar to a human hanging its head, looking around, wiggling with excitement, and so forth.

Faye dives to poke the ball wide of the post. Corner kick. Another player steps up to whip a cross in. "Learning the Land," his shirt reads. The commentators introduce him as Unwinnable's Justin Reeve and gently laugh at the fact he's wearing a stetson. He surveys the landscape of the pitch, how the lines converge to form the box, and the manicured flatness of the turf. For some reason it reminds him of riding the trails of the original Red Dead Redemption's rolling western expanse.

I’d ask you to remember that first ride from Armadillo. Supposing of course that you’ve played the game, you’ll know exactly how the town itself is quite sparse and sun bleached, filled with wooden buildings arranged loosely around a central stretch of densely packed ground. There’s nothing dominating the skyline. The structures feel temporary, as if they could be dismantled and carried away at a moment’s notice.

New Austin opens immediately in front of you, offering no gradual exit, escape or buffer. The ground shifts from brown dirt to a looser, dustier surface full of scattered shrubs and stubborn cactus. The light is harsh during the daytime, flattening the relatively rich detail and reducing the landscape to little more than tone and silhouette.

The ball flies towards the mass of craning heads and studded boots. A player rises to meet it on its trajectory. "Thanks for the Soup is the most fun I've had in a horror game in a long time, and that's owing to the broccoli," their shirt reads. God, that's a lot of text to fit in such a space, you think. PC Gamer's Elie Gould doesn't seem bothered as their bonce thumps the orb towards the goal and they shout the following:

Yes, the town in which I find myself delivering soup is more than slightly unnerving. The occupants are kind of weird, the neighbourhood gets super dark, flashes of light and thick white fog descends on the town at random, and occasionally you experience a heavenly vision. But a job's a job, and I find cycling around on my bike surprisingly peaceful. All I have to do is think of my broccoli, oh, and eat a mushroom or two - did I mention there's a wide variety of mushrooms found across town?

As the orb loops towards the goal, it's a thing of a thousand possibilities. Time, realising this, politely slows to allow the bubbling cacopony of what ifs their day in the sun. It might be more sensible to sit back and watch, but there's some fun to be had in speculating as long as you make clear you're not taking it - or yourself - too seriously while engaging in it. From a setup inside the ball itself, IGN's Jim Trinca engages in a similar genre of tongue-in-cheek detective work about the cover art of some obscure thing called We To Play 6.

The chain around her neck says (gets out his phone for pronunciation help) Siempre, which is Spanish for always. This probably doesn't tell us anything except that this person likes to adorn herself with the Latino equivalent of live, laugh, love, but we're committed to giving you the facts.

Jim's still yacking about alligators as the ball hits the back of the net. The crowd - which you now realise to be made up entirely of New Yorkers - go bananas. "There’s No Place Like New York City", Defector's Israel Daramola declares as he stands among the celebrating masses. For some reason, these masses are very passionate about 17th century Dutch trousers.

Walking through this parade of debauchery and wild excitement, I was overwhelmed with a feeling of love for New York City. I've wanted to live in New York since I was 7 years old. It was the city to be in if you were an artist. My favorite rappers, filmmakers, fashion designers, writers, and painters were there, the coolest skateboarders were there, the center of media was there. It seemed like the coolest place in the world.

People hate when you go on and on about what New York City means, and I can empathize. It is indeed a city full of people who think they are at the center of the universe just because they rent a tiny, expensive apartment here. But the thing is, it's basically true. There are few places in the world where every type of person, ethnicity, religion, non-religion, derangement, age, and language all gather together, all living on top of one another. It makes the culture, the feel of the place, genuinely unique.

You take some joy in seeing the trouser enthusiasts so happy, given the plentiful helpings of misery and failure they've endured over the decades.

Everything's fine until you realise the game's bald referee has walked out of the screen and is now standing right next to you. "RED CARD," Adrian Edmondson screams as he pushes you, a surprised trouserless husk, out of the window.