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Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
"It didn't look like things were going to change anytime ...
James Archer · 2026-06-23 · via Rock Paper Shotgun Latest Articles Feed

'Twas supply chain issues alone, we’re told

A Steam Machine with the optional wood panel next to a TV.
Image credit: Rock Paper Shotgun

The new Steam Machine is pretty neat, but it’s walked a long and painful road to reach yesterday’s launch. A secret work-in-progress at Valve since at least 2023, it would be late 2025 before an initial public showing, and subsequent delays – blamed on industry-wide components shortages and the resultant price gouging – meant it that it when it did open for orders, it would be months later and at considerably greater expense than planned.

The volatility and unpredictability of the pricing situation may have conjured up images of a hopeful Valve crew, sat with crossed fingers atop a hoard of finished Steam Machines, ready to launch but holding back until production costs settle back down – allowing for a more enticing street price in turn. This, however, was never the case, as Steam Machine designer Lawrence Yang and engineer Yazan Aldehayyat told me over a video call last week.

Asked whether the Steam Machine was launching as soon as it was ready, or if there was some wishful thinking in the previously announced delay, Yang insists that Valve remained realistic about how long-term the components crisis will be. "For the most part, this is when we were able to complete all the things we needed to complete to ship it. We didn't delay for hope of... I'm guessing you're alluding to price?"

(Yes.)

"Like, it didn't look like things were going to change anytime soon," continues Yang, “in a way that would change things materially."

"Yeah, unfortunately, supply chains usually work on the orders of months and years," Aldehayyat adds. "So it's definitely not something that happens in a day or two or a week, unfortunately."

The internal assembly of a Steam Machine, its outer panels having been removed.
Image credit: Rock Paper Shotgun

The existence of seemingly high-quality test units back in late 2025, the ones shown to travelling nerds like yours truly, also wasn’t an indication that production of the Steam Machine was very far along. In fact, at the time of those previews, Valve were apparently still building the factory for it.

"With any sort of high volume product like this, you have to build the machine, but then you also have to build the machine that builds the machine, and building the machine that builds the machine is actually, a lot of the time, way more work," Aldehayyat explains. "Things like setting up a production line, testers, doing production runs to dial in all the test criteria and test limits, all that kind of stuff takes a long time. So I think most of the time between November and now was spent on getting the factory producing at high efficiency, high yield."

"And then alongside that," Yang says, "working on firmware, and SteamOS and Steam updates, so that it would be a good experience out of the box."

Alas, while Valve eventually succeeded in building a production line, the Steam Machine’s third-party parts weren’t as forthcoming. Yesterday’s Steam blog post notes that there were "periods where we found we couldn't source some of our components at all, at any price. More than anything else, this has impacted the number of units we've been able to produce for launch."

Rather than holding back the supply of Steam Machines, then, it sounds like Valve have been struggling to amass their desired stock even after buying time with a publicised delay. Hence why it hasn’t really 'gone on sale,' as such: interested parties can sign up to reserve a Machine, and following a randomisation process to determine who stands where in the queue, will be notified when their order is ready to ship.