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New Assassin’s Creed, Far Cry and Ghost Recon games will ...
Mark Warren · 2026-05-21 · via Rock Paper Shotgun Latest Articles Feed

Yves Guillemot says this coming year will be a financial "low point", with "a softer release slate and restructuring costs"

Edward Kenway hiding from an officer in Assassin's Creed Black Flag Resynced.
Image credit: Ubisoft

While in the midst of not great financial times at the moment, Ubisoft have revealed plans to have new Assassin’s Creed, Far Cry, and Ghost Recon games out at some point between now and early 2029. Boss Yves Guillemot is touting this to investors as signifying an incoming turnaround following "one of the most ambitious transformations in the company’s history", which is corpospeak for taking a bunch of money from Tencent to rearrange some corporate chairs, delaying or cancelling a bunch of games, and laying off staff.

As part of Ubisoft's 2025-2026 financial year earnings report, Guillemot specifically cited Assassin’s Creed, Far Cry, and Ghost Recon as series the company are expecting to fuel "a significantly bigger content pipeline" across the 2027-28 and 2028-29 financial years, the latter of which will end in March 2029.

One would assume the witchcrafty Assassin's Creed Hexe will be the - or one of the - stabby-jump games being hinted at there. Though its fate doesn't appear set in stone, given recently reported changes to it amid staff departures and moves. Far Cry and Ghost Recon, meanwhile, haven't seen new mainline entries since 2021 and 2019 respectively.

Until then, Ubisoft are banking heavily on Assassin’s Creed Black Flag Resynced, out this July, to sail them through choppy short-term waters on a wave of nostalgia. There's also a strong chance, assuming plans haven't changed, that more AC remakes are up Ubisoft's sleeves in the longer term.

Ah, but it wouldn't be a numbers document aimed at money people in 2026 without some banging on about the use of AI, now would it? "Ubisoft is accelerating investments behind Teammates, its first playable Generative AI experience, to enrich player experiences, while teams are making tangible progress organically on AI applications that can help manage the growing complexity of modern game development pipelines," Guillemot wrote. "This ranges from more intelligent bots supporting our QC teams, to smarter NPCs and game worlds that can adapt to player behaviour and react more dynamically in real time."

Ew. I don't look forward to potentially having a ChatGPT Guevara alongside me whenever that next Far Cry comes out.