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Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
"The world is built": Skyblivion devs call for extra ques...
Mark Warren · 2026-06-17 · via Rock Paper Shotgun Latest Articles Feed

As for whether another development update video's coming, the modders say "gathering data and trying to display it in a way that is easily presentable to the public is a little harder then it used to be"

An Oblivion gate in Skyrim mod Skyblivion.
Image credit: The Skyblivion team

A couple of months on from pushing to make some vital veteran additions to their team in order to get their massive Oblivion remake mod over the line, Skyblivion's developers are once again appealing for volunteers to aid in overcoming some "final roadblocks" standing the way of its release. Meanwhile, it sounds like the chances of another statistical breakdown from the modders running down exactly what's left to be done are low, with Skyblivion's implementation lead asserting that the mod's so close to the finish line such data's no longer "a super relevant way of displaying our remaining work".

First of all, following on from announcements that the mod's Ayleid ruins and caves are finished, the modders latest update post declares "the world is built — now we need your help bringing it to life".

With the mod's locations "nearly complete", its creators are looking specifically for volunteers with experience editing quests. Folks to work on quests more generally was one of areas the modders' March recruitment post on Nexus Mods singled out, so this doesn't look to be a fresh need that's suddenly sprung up out of the blue. "We're tackling priority bugs and implementing quests that are the final roadblocks for our release," the Skyblivion team wrote to close this latest post. "If you've got the skills to volunteer, we'd welcome your help in getting Skyblivion released sooner."

The world is built — now we need your help bringing it to life! Skyblivion's locations are nearly complete, but we need your help to bring them to life. If you've got experience editing quests, you've got the skills we need to finish. Apply: skyblivion.com/volunteer/

[image or embed]

— Skyblivion (@skyblivion.com) 16 June 2026 at 14:28

That's another small progress update looped in with the call for volunteers, with Skyblivion project lead Kyle 'Rebelzize' Rebel having offered a more in-depth rundown of what was left on the to-do list when I spoke to him at that start of April. At that point, Rebel said the team have been "stretched thin" for a while, but were hoping to build on the positive momentum of having made a breakthrough in their efforts to finish putting together the Imperial City.

When the decision was made to delay Skyblivion's release from 2025 to 2026 late last year, the modders put together a detailed progress update video running through where each department sat. However, it seems another in-depth run through of where exactly things are at, specifically one which attatches completion percentages to specific areas of the mod, isn't on the cards at this juncture.

"An update to the statistics at this stage is not a super relevant way of displaying our remaining work as most things on paper are either done or very close to being done," implementation lead Heavy Burns wrote in response to a user on Skyblivion's Discord asking about such things early last week. "Outside of wrapping up 3D and LD work on the Imperial City and doing QA passes on the remaining interiors, right now we're tracking reports of things to address or fix, and the quest team has their own way of categorising issues that they are working through. So gathering data and trying to display it in a way that is easily presentable to the public is a little harder than it used to be when we [were] working through all of our required work, like replacing all the Oblivion assets, or doing unstarted interiors, etc.

"As areas of the project are signed off on, we're posting updates like the Ayleid ruins and caves both being completed QA and finalized. But things like quests are not so easily displayable at this final stage of development, as the work is ever waxing and waning, dependent on issue reporting, etc."

If you're an experienced quest editor and fancy getting involved in Skyblivion, you can volunteer via the mod's website.