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007 First Light review - a flowing thriller that blends occasional sandboxy spying into an exotic rollercoaster ride Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two Remedy's new CEO doesn't want to "change the DNA" of the Control studio, but he does still think their games "could give a lot more" At long last, Dead by Daylight welcomes Friday the 13th's Jason Voorhees, and he's now available for some beta slashing Life Below sees you restoring a dying sea floor, yet it makes for a surprisingly cosy city builder filled with touches of vibrant life Skyblivion's gorgeously revamped Ayleid ruins are all done and dusted, the folks behind the Oblivion Remake mod have announced "It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap My memories of classic GTA have been gloriously smothered by this reasonably SFW giantess erotica game After seven years of development, Paralives is out in early access Most of Bungie's staff were reportedly unaware of the decision to end active development on Destiny 2 until it went public Hop aboard Running Train, a lush Japanese train sim that's out in early access now The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up "God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for Say goodbye to birds and hello to dragons in Wyrmspan, a scalier take on beloved strategy card game Wingspan Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off Half-Life: Alyx is convincing me I don't have the knees for VR gaming, or perhaps I should stop cowering behind cars quite so often Your allies in turn-based tactics game Menace can now be completely wiped out by the [REDACTED], but at least the new patch gives us battle tanks Dang, I can't hang with the Wang in Zero Parades, so ZA/UM's thought violation gun won't stop going bang "You build a little squad of allied characters": Warhammer Survivors' spin on bullet heaven brings a lovely touch of chaos to the battlefield Destiny 2 is getting its final update in June, and the team reportedly face "significant" layoffs as soon as it's out the door "If they turn off, they might not be able to turn them on again": The charming reason behind Dawn of War 4's excitable, dancing mech Baldur's Gate 3's Wyll gets "the autonomy he deserves" in deciding whether to break his pact with Mizora, thanks to a chunky companion quest overhaul mod After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe" Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something" Stop Killing Games petition on game server switch offs will get a reply "before the summer", European Commission promise during latest debate Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God New York's case that Steam lootboxes are "gambling" is a free speech violation that "will have an impermissible chilling effect on protected videogame design", argue Valve New Assassin’s Creed, Far Cry and Ghost Recon games will release by early 2029 say Ubisoft, who're also dumping cash into a "first playable generative AI experience" Roguelike FPS offshoot Deep Rock Galactic: Rogue Core launches into early access with its own dangers, its own dwarves, and at last, its own identity It's not you, would-be Subnautica 2 fish 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gameplay ahead of its early access launch next week Subnautica 2's EULA is causing a bit of a ruckus, but Unknown Worlds say they're "looking into" the current terms Outward 2 lines up a July release date with the promise that even your dusty old potato of a PC can run it Arc Raiders turns to Denuvo Anti-Cheat in hopes of curbing foul play, Embark say they're "working to ensure minimal impact on performance" Steam's NSFW and Mature tags ditched by Valve in favour of "more descriptive" ones like Sexual Content and Gore, as part of wider revamp Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games "It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes Cancelled Star Wars: Knights of the Old Republic remake's voiced protagonist and naked robo-person bums bared in this reportedly leaked cinematic "That lore terrifies me": Ex-Valve writer Chet Faliszek isn't interested in writing a Half-Life 3, as he wouldn't touch a sequel "with with a 10-foot pole" Sure, a new GTA 6 trailer would be nice, but it doesn't have a hope of matching the cultural significance of GTA 4's second reveal Extraction shooter spinoff EVE Vanguard will let you salvage ships destroyed in EVE Online, then flog the parts back to their owners Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions" This week in PC games: Tokyo-drifting in Forza Horizon 6, communist grifting in Disco Elysium follow-up Zero Parades, or dystopia tifting in puzzle game Phonopolis Zero Parades: For Dead Spies is both bootleg Disco Elysium and a spirited interrogation of fake culture in all its guises Skyrim now runs on Fallout 4's Pip-Boy and computer terminals, as modder delivers the one port Bethesda haven't thought of yet I didn’t think Forza Horizon 6’s custom garages would lead me to miss mucking about with my motor on Mexican driveways, but they have Palestinian pseudo-stealth game Dreams on a Pillow paints a difficult, poetic picture in its first look at gameplay Mixtape will be safe from a music licensing related delisting, ensured by its developer paying extra for the privilege Sleepover is a cosmic horror visual novel about the last person on earth and the stranger who shows up at their front door Fence off a free-spirited horse that can't stop eating grass in the daily puzzle game enclose.horse For its 24th anniversary, Final Fantasy 11 is getting a free trial upgrade that lets you play it for as long as you like Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict Forza Horizon 6 will unleash the Wankel-powered Furai to kick off its Festival Playlist car additions Lego 2K Drive is being delisted in a matter of days despite only being a few years old - grab it before it's bricked over Come dribble with me over this pitch for Total War: Redwall, in which Shrimp 'n' Hotroot soup is a vital strategic resource "This is gonna break your mods": Stellaris is getting nomad empires, aka "moving planets", despite Paradox previously deeming this "impossible" California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster"
Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
James Archer · 2026-05-15 · via Rock Paper Shotgun Latest Articles Feed

Heavy goods vehicle

Forza Horizon 6 running on a Steam Deck. The RPS Steam Deck Academy logo is added in the bottom-right corner.
Image credit: Rock Paper Shotgun

Forza Horizon 6 is already Steam Deck Verified, which I’m forced to concede makes much of this article surplus to requirements. Yes alright, big green checkmark, you can convey the meaning of "it works" without publishing an entire performance and settings guide, or indeed needing to spell out the words "it" or "works". But then we’ve known that since March anyway, so I guess we’re both stating the obvious.

Or are we? FH6 may follow Forza Horizon 5 down the smoothly tarmacked road of full Deck compatibility, but it still requires some extensive quality-lowering to escape sluggishness – its brisk pace on desktop PCs being much harder to match on handheld hardware. At the same time, sticking the Very Low preset on and being done with it robs the game of most of its Forza-standard lustre, at least traces of which can be kept without sending framerates off a cliff like a confused satnav.

First thing’s first, though: making space for it. Forza Horizon 6 is the portliest Horizon yet, clocking just over 155GB once installed – enough to make the 64GB Steam Deck’s internal storage a non-starter and swamping most of the 256GB model. Less than ideal for a portable PC, and that’s all before the inevitable plastic toy crossover expansion. The good news, though, is that it also doesn’t appear to have any qualms with running off a microSD card, so if you don’t feel like swapping out the entire SSD, popping in a humble memory card can easily help accommodate FH6’s heaped gigabytes.

There is one last hoop to jump through before playing, in the form of Microsoft’s irritating Xbox account login, but at least this doesn’t need repeating once you’re signed in for the first time. The Xbox service also handles cloud saves, rather than Steam, and in practice this works much the same as Valve’s version – so if you’re playing a Steam copy, your progress (and rapidly swelling collection of bodykitted Japanese sedans) will still carry over between your Deck and your main PC.

Forza Horizon 6 being played on a Steam Deck.
Image credit: Rock Paper Shotgun

Otherwise, it’s business as normal. There’s no need for Proton GE or any other compatibility doctoring, and the default controls handle very nicely indeed. Battery life is down a bit compared to Forza Horizon 5 – that drained a fully-charged LCD Steam Deck in 1h 37, whereas FH6 ran it dry in 1h 23m – but it’s not the thirstiest game to ever grace these thumbsticks. Quick pause/quick resume works too, playing offline is fine despite the Xbox account stuff, and there’s very little in the UI that becomes hard to read when compressed into the portable-sized screen.

The last concern, then, is performance. Horizon 6’s benchmark tool provides us some shorthand: with FSR 3.1 upscaling on Quality mode, it averages 30fps on the Medium preset, 36fps on Low, and 46fps on Very Low. Pelting it around the game for real, however, shows that these numbers are just the means of some fairly up-and-down framerates – again, much more so than on desktop.

Medium, for instance, does stay above 30fps out in the country roads, but pass through Shibuya Crossing in heavy traffic and it falls into the twenties too often to use as-is. Low can dip below 30fps in busy areas too, albeit more momentarily, and can reach as high as 60fps out in the sticks. Very Low is clearly the quickest but also, by four standing quarter-miles, the least pretty. And playing an ugly Forza just seems wrong.

The solution? Combine all three.


Forza Horizon 6 running on a Steam Deck.
Image credit: Rock Paper Shotgun

Forza Horizon 6: Steam Deck settings guide

In a stroke of luck, many of Horizon 6’s most performance-wilting settings – particularly texture and geometry quality – are the kinds where playing on a smaller, lower-rez display makes their diminished forms harder to spot. Others are sufficient aesthetic upgrades to be worth clutching onto: yes, you could get a few more frames out of totally disabling shadows, but that actually will look crap.

Below are the settings I’ve been using myself, following a testing regimen that largely revolved around driving through Tokyo until the chugging stopped. They’ve been getting me between 30-40fps in the city, usually sticking around 45-50fps elsewhere. You may also need to manually set the display resolution to 1280x800, and to remove the game’s 30fps cap – the latter was defaulted to on my Deck, as was a slightly short 720p rez.

  • Motion blur: Short
  • Resolution scaling: FSR on Balanced
  • Car level of detail: Low
  • Environment texture quality: Low
  • Environment geometry quality: Very Low
  • Car reflection quality: Very Low
  • Screen space reflections quality: Off
  • Raytraced reflections quality: Off
  • Shadow quality: High
  • Night shadows: Off
  • Screen space GI quality: Medium
  • Raytraced GI quality: Off
  • Shader quality: Low
  • Audio quality: Ultra
  • Deformable terrain quality: Medium
  • Particle effects quality: Medium
  • Volumetric fog quality: Off
  • Lens effects: Off
  • Motion blur quality: Low

There’s also one other tweak that may be of interest. Out amongst the field and trees, framerates can go considerably higher, but they can also peak and trough quite rapidly: 55fps one moment then 42fps the next then back to 50fps and back down to 44fps and so on. While it technically might leave some frames on the table, I ended up using the Steam Deck’s own Performance settings menu (accessible by pressing the three-dotted button) and limiting the display’s refresh rate to 45Hz, effectively a 45fps cap. Despite the snipped-off highs, this in fact made FH6 look smoother overall, as there wasn’t such noticeable lurching between performance levels. Hah! Let's see you think of that, checkmark face.