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007 First Light review - a flowing thriller that blends occasional sandboxy spying into an exotic rollercoaster ride Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have 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comes courtesy of a much shinier looking Rocket League teaser In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up "God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for Say goodbye to birds and hello to dragons in Wyrmspan, a scalier take on beloved strategy card game Wingspan Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off Half-Life: Alyx is convincing me I don't have the knees for VR gaming, or perhaps I should stop cowering behind cars quite so often Your allies in turn-based tactics game Menace can now be completely wiped out by the [REDACTED], but at least the new patch gives us battle tanks Dang, I can't hang with the Wang in Zero Parades, so ZA/UM's thought violation gun 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"before the summer", European Commission promise during latest debate Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God New York's case that Steam lootboxes are "gambling" is a free speech violation that "will have an impermissible chilling effect on protected videogame design", argue Valve New Assassin’s Creed, Far Cry and Ghost Recon games will release by early 2029 say Ubisoft, who're also dumping cash into a "first playable generative AI experience" Roguelike FPS offshoot Deep Rock Galactic: Rogue Core launches into early access with its own dangers, its own dwarves, and at last, its own identity It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds Deus Ex, Saints Row and TimeSplitters might be lent out to external partners, Embracer say, possibly paving the way for new entries "Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards" The rumours were true, Warhorse are making an open-world Lord of the Rings RPG alongside a new Kingdom Come game Hasbro cancel Dungeons and Dragons action game helmed by Star Wars Jedi: Fallen Order director, leaving studio hunting for new publishing deal "Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants The long awaited Civilization 7 Test of Time update is here, bringing a huge suite of changes with it Johan is like if Sekiro were about a medieval manuscript of a rabbit came to life that's on a quest for revenge Take a nice long look at some Paralives gameplay ahead of its early access launch next week Subnautica 2's EULA is causing a bit of a ruckus, but Unknown Worlds say they're "looking into" the current terms Outward 2 lines up a July release date with the promise that even your dusty old potato of a PC can run it Arc Raiders turns to Denuvo Anti-Cheat in hopes of curbing foul play, Embark say they're "working to ensure minimal impact on performance" Steam's NSFW and Mature tags ditched by Valve in favour of "more descriptive" ones like Sexual Content and Gore, as part of wider revamp Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games "It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes Cancelled Star Wars: Knights of the Old Republic remake's voiced protagonist and naked robo-person bums bared in this reportedly leaked cinematic "That lore terrifies me": Ex-Valve writer Chet Faliszek isn't interested in writing a Half-Life 3, as he wouldn't touch a sequel "with with a 10-foot pole" Sure, a new GTA 6 trailer would be nice, but it doesn't have a hope of matching the cultural significance of GTA 4's second reveal Extraction shooter spinoff EVE Vanguard will let you salvage ships destroyed in EVE Online, then flog the parts back to their owners Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions" This week in PC games: Tokyo-drifting in Forza Horizon 6, communist grifting in Disco Elysium follow-up Zero Parades, or dystopia tifting in puzzle game Phonopolis Zero Parades: For Dead Spies is both bootleg Disco Elysium and a spirited interrogation of fake culture in all its guises Skyrim now runs on Fallout 4's Pip-Boy and computer terminals, as modder delivers the one port Bethesda haven't thought of yet I didn’t think Forza Horizon 6’s custom garages would lead me to miss mucking about with my motor on Mexican driveways, but they have Palestinian pseudo-stealth game Dreams on a Pillow paints a difficult, poetic picture in its first look at gameplay Mixtape will be safe from a music licensing related delisting, ensured by its developer paying extra for the privilege Sleepover is a cosmic horror visual novel about the last person on earth and the stranger who shows up at their front door Fence off a free-spirited horse that can't stop eating grass in the daily puzzle game enclose.horse For its 24th anniversary, Final Fantasy 11 is getting a free trial upgrade that lets you play it for as long as you like Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict Forza Horizon 6 will unleash the Wankel-powered Furai to kick off its Festival Playlist car additions Lego 2K Drive is being delisted in a matter of days despite only being a few years old - grab it before it's bricked over Come dribble with me over this pitch for Total War: Redwall, in which Shrimp 'n' Hotroot soup is a vital strategic resource "This is gonna break your mods": Stellaris is getting nomad empires, aka "moving planets", despite Paradox previously deeming this "impossible" California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster" Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something"
Edwin Evans-Thirlwell · 2026-05-21 · via Rock Paper Shotgun Latest Articles Feed

"No moon logic" in this one

A concept artwork for an untitled Studio Reset game, showing a woman with blond hair and a jacket labelled "22" looking at the viewer. Next to her looms some kind of huge shadowy ghost thing with a spectral white outline.
Image credit: Studio Reset / Rock Paper Shotgun

Efforts to start a blaze by huffing on the embers of BioWare's legacy continue with the announcement of Studio Reset - a new Canadian independent whose members include veterans of Mass Effect, Dragon Age, and Anthem. The key personalities are Kaelin Lavallée, lead narrative designer on Dragon Age: Inquisition (*smiles, nods) and Mass Effect Andromeda (*frowns), who has also served as a designer in different capacities on The Long Dark. Kris Schoneberg, meanwhile, is Anthem's former creative director and a former Mass Effect level designer. Francis Lacuna, finally, is a character artist and later, character director who has worked across Dragon Age, Mass Effect and Anthem.

All three used to be part of Nightingale studio Inflexion, founded in 2021 by BioWare's former general manager Aaryn Flynn. I wanted to like Nightingale much more than I did – it has lovely Alice in Wonderpunk art direction, but ultimately proved as gratifying as a drawerful of unpaired socks. Nonetheless, I'm prepared to get hopeful about Studio Reset's debut project, "a neon-noir supernatural mystery game set in a stylized Canadian cityscape". Though I suspect the high-handed talk of "modernizing" the adventure game is going to really wind up the likes of Dave Gilbert, who's been tinkering within the genre for decades.

According to the press release, this isn't one of those AAA veteran mega startups with lashings of overseas money that's going to disappear in two years, or so the founders are hoping. “Studio Reset is smaller by design,” Lavallée observes. “We are not trying to recreate blockbuster development at a smaller scale. We want to build original worlds with focus, intention, and a team that can stay close to the work, the creative vision, and the players we are making it for.”

The studio's first, currently untitled game will "channel the satisfaction of classic adventure mysteries while modernizing the form through bold 3D visuals, multiple investigators, intuitive clue-solving, mature themes, and meaningful replayability". No, David, put the chair down! The children know not what blasphemies they utter. "The game is designed for players who want a mystery that feels strange, atmospheric, and deeply thought-out, without forcing them through arbitrary puzzle logic," the press release continues.

The critical design boondoggle here is "parallax deduction", which appears to be a fancy way of saying that there are several investigators and they'll perceive and interpret the situation differently. "With Parallax Deduction, we want players to understand that perspective is part of the evidence," says Schoneberg in the release. "Who is looking at the case matters, because each investigator brings their own expertise, history, instincts, and blind spots.”

They're also avoiding "moon logic" in how they design the clues and puzzles, with no "arbitary" outcomes. "If a player uncovers a hidden motive, opens a locked path, or connects two strange details, the solution should feel like something they could have reasoned toward through observation, context, and deduction," explains the presser. I'm most persuaded by Lacuna's description of the game's world as "the kind of place where the ordinary starts to feel like it is hiding something.” Going by the concept artwork above, the ordinary is hiding some really hench ghosts.

Whatever they call it, Studio Reset's first game has funding from the Canada Media Fund, but the press release suggests it'll need a cash injection to get beyond the "early stages" - hence, announcing their new game before it has a title. "BioWare showed us how powerful a committed core can be when it comes to building new IPs," the developers write collectively in a Q&A sent to RPS. "We aim to do the same thing with Studio Reset and the new game IP. We want to start building the right community early.

"Mystery games benefit from players who think deeply, ask questions, and care about how a story unfolds," they go on. "Bringing people in early helps us understand what resonates, while staying true to the experience we want to build. We are not trying to manufacture hype overnight; we are trying to build trust over time."

I will definitely give Lavallée, Schoneberg and Lacuna credit for not making something that looks exactly like one of their BioWare projects. As for actual BioWare, they are busy working on Mass Effect 5 amid the heavily leveraged $55 billion acquisition of parent company EA.